Pick of the Week: Should I or Shouldn’t I?

New from the Social Thinking team, Should I or Shouldn’t I? encourages players to think about their own behavior choices and compare how their perceptions match—or don’t—those of others. The game is built on the idea of perspective-taking and explores social behaviors from different viewpoints to help develop understanding of how these affect relationships with others. The object of the game is to have players think about their own thoughts and behaviors and those of others in various situations. This week, we’re featuring both the Middle/High School and Elementary School editions as our Pick of the Week with a 15% discount to your order. Just enter in promo code SHOULDI3 to redeem your savings at checkout.

The brand-new Elementary School edition fosters important discussions about social situations that elementary-aged students ages 8-11 may encounter at home, at school, and out in the community. Between the ages of 8-11, the social demands placed on kids begin to change. Teachers expect kids to be more socially aware of others and be more independent in monitoring their own social behaviors. Kids of this age are also expected to successfully navigate unstructured social experiences such as recess and lunch. For many, this is difficult. As kids move through grades 3-5, play also changes from being imaginative to being competitive. Kids “hang out” more, which often translates into increasingly sophisticated conversations where group members must figure out other people’s motives and intentions. Overall, social nuance becomes much more complex.

This game gives kids a chance to explore this shifting social landscape and learn how their own views compare/contrast with the way their peers view things. The Prompt and Challenge cards address a wide range of age-matched situations that arise at school, during down time together, or in the community. However, it is always wise for parents or therapists to read through the cards and remove those that may be inappropriate for any of the players or that are mismatched to their level of social functioning or social understanding.

 

The Middle/High School edition is designed to give preteens and teens a fun and motivating way to improve their social sense, practice taking the perspectives of others, and discuss relevant teen issues in a nonjudgmental setting. Questions posed on the Prompt and Challenge cards address a wide variety of teenage-related situations, such as interacting at home, at school, at a friend’s home, the mall, the grocery store, at a party or the library, at the movies or on a date.  For some alternative ways to play, check out Sam Blanco‘s set of Modified Instructions for the Middle/High School edition of this game.
Each edition can be played 1-on-1 with a therapist or in a group of up to 6 players. Each set includes: 100 Prompt cards to practice perspective taking; 50 Challenge cards that help generalize learning; 6 sets of Voting Cards; 6 copies of the 5-Point Behavior Rating Scale; and a Teaching Guide that provides in depth instruction for preparing students to play and meeting the unique needs of each individual learner.Should I or Shouldn’t I? will be perfect if you are looking for structured activities to teach complex social skills to elementary school-aged and teens with autism or other developmental delays. Don’t forget—this week only, you can save 15% on your order of the Should I or Shouldn’t I? Elementary School Edition or Middle/High School Edition by entering in SHOULDI3 at checkout.

iPad and Autism?

As a home-based Early Intervention provider traveling to various locations throughout New York City each day, I find my iPhone to be invaluable. It is quite possibly the best “business” expense of my career. It lurks in my bag as a secret weapon of motivation and reinforcement where once a gaggle of heavy and semi-effective toys resided.

With the huge presence that technology has in our lives today it is only inevitable that some gadgets make their way into therapeutic endeavors. While there are negative effects to being plugged in all of the time, it’s hard for me to ignore those moments where technology allows a child to learn something that had been previously difficult or the amazing instances of joint attention that can be facilitated by using these apps. Without a doubt, I’m sold on the fact that the new gadgets with touch screens will continue to be an invaluable tool moving forward in my work with children. However, I can’t silence the little contradictory voice in my head telling me that teaching happens in real life, not on a screen.

Therefore, I use my iPhone in therapy sessions with children sparingly. I am the one setting limits on usage and modeling durations of time that are reasonable and appropriate. Approximately 90% of the apps I use are educational and present great opportunities for the generalization of skills taught using DTT or NET methods. I have also downloaded social skills training videos that have facilitated preparation for things like going to get a haircut. Even though that tiny voice still lurks in the back of my head, the more I read and hear, I am beginning to think that the consensus of people in this community is mainly positive.

I am most excited about programs such as Proloquo2Go, which use the iPad as a more portable and user-friendly augmentative communication device. Not unlike the endless list of apps, the uses are never-ending as well, as outlined in a great article in the SF weekly from August 11, 2010. The iPad and various apps are helping therapists and parents teach children how to draw, write, communicate, read, spell, count, and increase independence through visual schedules.

Using technology hasn’t compromised what or how much I am able to teach. It has enhanced my sessions. How do you feel about it?