Simplifying the Science: Choiceworks App – Increase Self-Monitoring and Autonomy in Students with ASD

Finding the appropriate educational setting for individuals with autism can be quite challenging. And in working to provide the least restrictive environment, sometimes students are placed in classrooms where they can do the work but requires additional supports. This makes teaching self-monitoring all the more important as we strive to help our students attain independence in all areas.

A recent study by Miller, Doughty, & Krockover (2015) used an iPad app as part of an intervention to increase self-monitoring for three students with moderate intellectual disabilities in their science class. The goal was to increase autonomy in problem-solving activities linked the science lesson for that day. The app they used was called Choiceworks, which the authors described as: “a daily routine board maker [that] contains prompting tools to assist users through daily tasks. Checklists, schedule boards, activity timers, and a communication board can be developed using this system” (p. 358).

Over the course of a two-week period, each student was provided with three training sessions for how to use the iPad based on a task analysis the authors had devised. Skills taught included swiping, changing the volume, and operating the Choiceworks app. Next, the authors introduced five steps of problem-solving and provided mini-lessons on each of the steps. The authors used stories that required problem-solving, then taught the students how to use the app to navigate through the five steps of problem solving. Finally, the intervention was introduced in the science classroom.

All three students in this study significantly increased their independence in problem-solving. Furthermore, the results were generalized to solving problems related to daily living and were maintained over time.

The results of this study are important for several reasons. First, it demonstrates one method for increasing independence in individuals with developmental disabilities. Second, this increase in independence provides opportunities for more natural peer interaction since the individual with the disability will not have an adult always standing next to them. Finally, using a tool such as an iPad mini (as these researchers did) or iPhone is beneficial because many people are walking around with such devices, allowing individuals with disabilities to use a device to promote independence without increasing the threat of social stigma. The authors clearly show that, when provided with proper instruction, students with developmental disabilities can use the iPad mini to become more independent with both academic and daily living skills.

REFERENCES

Miller, B., Doughty, T., & Krockover, G. (2015). Using science inquiry methods to promote self-determination and problem-solving skills for students with moderate intellectual disability. Education and Training in Autism and Developmental Disabilities, 50(3), 356-368.

WRITTEN BY SAM BLANCO, MSED, BCBA

Sam is an ABA provider for students ages 3-12 in NYC. Working in education for ten years with students with Autism Spectrum Disorders and other developmental delays, Sam has developed strategies for achieving a multitude of academic, behavior, and social goals. Sam is currently pursuing her PhD in Applied Behavior Analysis at Endicott College.

7 Tips for Choosing Educational Apps for Your Learner

While tablets can provide a wealth of material for teaching all sorts of skills, it can be incredibly challenging to wade through all the mediocre or just terrible apps in order to find something worthwhile for your learner. Here are a few tips for finding apps that are appropriate for your learner’s skill level and interest.

  1. Use social media to get suggestions. I’ve found several apps that I love to use with my students simply through following facebook groups focused on apps in education or apps in special education. If you love twitter, following teachers may also help you get good recommendations.
  2. Look at websites such as teacherswithapps.com or graphite.org. Both of these websites are chalk full of recommendations and reviews from teachers, and both have sections devoted specifically to special education. Graphite.org, in particular, has great search capabilities for you to easily find apps based on subject matter, grade level, or skill type.
  3. Take a look at this exhaustive list from Autism Speaks. This list is focused on apps specifically for learners with autism, and it allows you to filter your search by category of app, age group, and type of device.
  4. Don’t ignore apps with in-app purchases! Many parents and teachers I speak with can’t stand in-app purchases. I’d like to re-label this as a free trial. You can take a look at the app, assess the quality on your own, and see if your child enjoys it. If it looks good, then you get to add content after you’ve tried it out.
  5. Look at the developers of apps you’ve already had success with. There are many app companies out there that are putting out consistenly good educational apps (Tiggly, Toca Boca, Pepi Play, Artgig Studios, and Motion Math just to name a few). So once I find a good app, I always look at the other apps created by the same company.
  6. If you’re a teacher, look for options to modify or individualize material. I always want to use an app with multiple students, so if I’m able to level the material or even add in individualized material, that’s ideal. For instance, Mystery Word Town just added an aspect to the game in which you can put in the individual learner’s target spelling words. What’s better than that?!
  7. Ask other parents, other kids, and your kid! You might find some of your favorite apps simply by starting the conversation with other people. You can even start a conversation by sharing your favorite app.

WRITTEN BY SAM BLANCO, MSED, BCBA

Sam is an ABA provider for students ages 3-12 in NYC. Working in education for ten years with students with autism spectrum disorders and other developmental delays, Sam has developed strategies for achieving a multitude of academic, behavior, and social goals. Sam is currently pursuing her PhD in Applied Behavior Analysis at Endicott College.

Different Roads Introduces ‘Tell Me About It! Learning Language By Receptive Function, Feature & Category’ – An iPhone/iPad App

We’re thrilled to introduce you to our latest iPhone/iPad App for teaching language to students with Autism: Tell Me About It! Learning Language by Receptive Function, Feature & Category.

Tell Me About It! teaches the label, category, function, and features of more than 235 language targets over 6 levels of incremental difficulty with over 1000 unique testable attributes. The presentation of each language target conforms to an Applied Behavior Analysis (ABA) discrete trial program, with reinforcement provided by a token economy system. Once the user collects the given number of tokens, they are rewarded with an adorable 5-10 second animation clip of the token character. Tell Me About It! provides a self-contained discrete trial program that error corrects and provides direct reinforcement to the student while collecting and synthesizing data for up to 10 students. There is a Student Report Card in the format of a data sheet that displays data for each student, with an option to email the results.

 

 Categories

The App covers 15 categories of language targets that include: Animals, Body Parts, Clothing, Food, Household Items, Dishes, Utensils, Tools, Toys, School Supplies, Sports, Vehicles, Accessories, Furniture, and Musical Instruments.

 

 
 

Levels
The App advances from the basic building blocks of language – simple labeling – all the way through shared features across categories. The Levels presented in incremental difficulty are: Labels; Categories; Function; Feature; Randomized Feature, Function, Category; and Shared Featured, Function, Category.

 

Teacher’s Console
Teachers and parents can delve into the Teacher’s Console to control the settings for each student by turning the written labels for each language target ON/OFF, selecting a specific token character, selecting the default Level, and choosing a Reinforcement Schedule.

There is even a motion that administrators can use while a game is in progress to access the Teacher’s Menu to adjust the settings or view reports. To access the Teacher’s Bar, simply swipe 2 fingers in an upward motion from the bottom of the screen up.  

 

 

Reinforcement Schedule

The Reinforcement Schedule determines how many targets the student must answer correctly in order to complete a trial session and receive a 5-10 second animation reward.  There is an option for 3, 5, or 10 tokens and you can even select the token character you want or keep the default setting of Random.

 

 

 

 

 

Reward

Once the student obtains the set number of tokens, they are rewarded with an adorable and engaging animation clip, complete with stimulating images and sounds.

 

 

 

 

 

 

 


Reporting & Data

Tell Me About It! tracks each student’s progress and provides a report after every trial as well as a comprehensive Report Card accessible in the teacher’s console. You’ll see a + for every correct response and a for incorrect ones. If a student hasn’t yet mastered a target, you’ll see the number of presentations in parentheses after the score. You can also email the Report Card to share data and progress.

 

 

 

 

 

 

 
 

 

Determining Mastery of Targets

This App strives to mimic an actual one-on-one instructional session with a therapist as much as is possible in an application. For this App, we determine which targets will be defined as mastered by the program in a variety of ways depending on how many times they have been presented.  When answered correctly on the very first presentation, the student receives both a token and verbal praise and that target is considered “known” or mastered and not presented again on that level.  If the answer is not correct on that first presentation, the target will be reintroduced in subsequent trials and must then be answered correctly on two different, consecutive presentations to be considered mastered. When an incorrect response is given, error correction is provided by having the correct image flash while auditory correction is also provided. The App then shuffles the placement of the images, and re-presents the same question. If the student answers correctly on this second attempt, they receive verbal praise only (no token) and then move to another question.  Note that your Data sheets will display, in parentheses, how many times each target has been presented so that you are always aware of your student’s progression and where there might be deficits.

 To Purchase


To purchase Tell Me About It! for $9.99, visit the App store in iTunes by clicking here!

 

 

 

Other Apps

We’re proud to offer two other quality Apps for developing language and cognitive skills.

What Goes Together?

This app teaches young learners early association skills, relationships, reasoning by asking them to match what items go with others.

 

 
What’s That Sound? Learning to Listen and Identify Sounds

This app develops auditory processing and listening skills. Hear a sound and touch the image of what makes that sound.