Pick of the Week: NEW! Cooperative Games — Teach teamwork and group problem-solving

NEW to our catalog are a set of cooperative games that foster teamwork, shared decision-making, and many more valuable skills, as learners work together to solve a common obstacle in the games. This week, you can save 15% on these cooperative games by using our promo code TEAMWORK at check-out.

Cooperative Games Subheader

In cooperative games, everyone plays together, no one is left out, and everyone has fun! Players work together as a team against a common obstacle, not against each other. Cooperative games emphasize play, not competition. Kids work together, they help each other and, most importantly, they play for fun! Cooperative games teach:

  • Emotional development
  • Shared decision making
  • Creative problem solving
  • A sense of community
  • Positive self-esteem
  • Playfulness
  • Cooperation

For kids who love dinosaurs, the Dinosaur Escape Game is a perfect way to teach strategy, memory, problem-solving, and following directions, as players work together to move all three dinosaurs safely to Dinosaur Island before the volcano erupts. Roll the die, move the dinosaurs around the board, uncover the matching dinosaurs under the fern tokens. But if you turn over the T-Rex, run! If players can find and help all three lost dinosaurs escape to Dinosaur Island before completing the 3-D volcano puzzle, everyone wins!

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The game comes with 1 game board, 3 dinosaur movers, 1 die, 12 fern tokens, 5 volcano puzzle pieces and volcano stand.

Younger learners will have an enjoyable time with the Friends and Neighbors Helping Game, as they work together to make matches between characters in distress and ways to help them!  Can players help a little girl who’s sad because she’s standing out in the rain, or a boy who’s afraid of the dark? Children encounter characters with a problem and reach into the Helping Bag to pull out a token — can the token help someone on the game board? If so, it’s a match!

In playing the game and reading about the feelings and needs of the characters, parents can help their children recognize feelings in others — the first step to building empathy. The game comes with 4 game boards, 14 tokens, 1 Helping Bag, 1 Stop Sign board, parent guide, and a Friends and Neighbors book.

Don’t forget! You can take 15% off either of these new cooperative games by applying our promo code TEAMWORK when you place your order online or over the phone with us at (800) 853-1057.

*Promotion is valid until July 5, 2016 at 11:59pm ET. Offer cannot be applied to previous purchases, combined with any other offers, transferred, refunded, or redeemed and/or exchanged for cash or credit. Different Roads to Learning reserves the right to change or cancel this promotion at any time. To redeem offer at differentroads.com, enter promo code TEAMWORK at checkout.

Pick of the Week: Social Skills Games for Special Needs

Help students who are struggling with interpreting social situations, reading facial expressions, noticing body language, and understanding idioms and other metaphorical forms of speech with these great social skills games and cards sets. This week, you can also save 15% on any of these games by using our promo code JUSTRIGHT at check-out!

 

 

 

 

 

 

 

The Set of 6 Social Skills Board Games targets good social skills and behavior. The six games included in the set cover Morals, Manners, Empathy, Showing Emotions, Friendship, and Managing Emotions. Each game supports the development of social and emotional skills and the consolidation of those already learned.

Clue Cards aims to help students who are struggling with interpreting social situations, reading facial expressions, noticing body language, and understanding idioms and other metaphorical forms of speech. Because the cards are flexible and adaptable, they can be used with both younger and older children, with mild or sever socio-emotional difficulties.

 

 

 

 

 

 

 

With Too Close, Too Far, Just Right help kids learn what’s “too close,” “too far,” or “just right” in social situations. Children take turns performing social scenarios described on the Role Play Cards, and then the instructor or group of students decides whether their proximity to each other is appropriate for the particular situation. Focused and engaging, this game is a gentle way to help students with autism and ADHD grasp the idea of appropriate proximity and physical boundaries and thereby improve their relationships.

Too Much, Too Little, Just Right teaches children to pay attention to tone of voice, observe body language, and note how these cues affect the message. Children assume two roles during game play: Messenger and Listener. They learn by observing others and by getting immediate feedback about their own expressive abilities. They learn to adjust volume, expression, gestures, and other physical cues in order to communicate effectively and achieve greater self-control.

I Feel Angry When… teaches children the important skills of learning how to keep their “cool” by expressing their anger in a nonthreatening way. Kids learn to respond in positive ways when they feel angry by using I-Messages, a verbal template that offers a way to communicate how you feel and what you want without offending others.

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*Offer is valid for one-time use only through June 14, 2016 at 11:59pm ET. Not compatible with any other offers. Call our friendly customer service staff at (800) 853-1057 with any inquiries about this promotion. To redeem offer at differentroads.com, enter promo code JUSTRIGHT at checkout.

The Social Problem-Solving Model: Promoting Greater Social Independence – Part II

In continuing our exclusive social problem-solving series, Drs. Gordon and Selbst, developers of the new POWER-Solving® Curriculum, have addressed the importance of social information processing as a framework for understanding how children and adolescents get along with their peers and adults.

The Social Problem-Solving Model: Promoting Greater Independence – Part II
Steven B. Gordon, PhD, ABPP & Michael C. Selbst, PhD, BCBA-D

Social Information Processing (SIP) is a widely studied framework for understanding why some children and adolescents have difficulty getting along with their peers and adults.

A well-known SIP model developed by Crick and Dodge (1994) describes six stages of information processing that individuals cycle through when responding to a particular social situation:

  1. encoding (attending to and encoding the relevant cues);
  2. interpreting (making a judgment about what is going on);
  3. clarifying goals (deciding what their goal is in the particular situation);
  4. generating responses (identifying different behavioral strategies for attaining the decided upon goal);
  5. deciding on the response (evaluating the likelihood that each potential strategy will help reach their goal, and choosing which strategy to implement);
  6. and performing the response (doing the chosen response).

These steps operate in real time and frequently outside of conscious awareness. Many studies have demonstrated that children and adolescents have deficits at multiple stages of the SIP model which impact their development of appropriate peer interactions and the development of aggressive behaviors (Lansford, Malone, Dodge, Crozier, Pettit and Bates, 2006).

As a result, they have difficulty attending to and interpreting social cues, adopting pro-social goals and utilizing safe, effective and non-aggressive strategies to handle conflict situations. The development of strong social skills has been shown to contribute to the initiation and maintenance of positive relationships with others.

POWER-Solving BooksThe POWER-Solving® Curriculum (Selbst and Gordon, 2012) is heavily influenced by the components of the SIP model as seen in the five steps of POWER-Solving, easily learned in the acronym POWER:

  • Put the problem into words;
  • Observe your feelings;
  • Work out your goal;
  • Explore possible solutions;
  • Review your plan

The curriculum is comprised of several modules, each with their own materials for facilitators and students. While it is critical for the student to learn the POWER-Solving® Steps first (i.e., the “toolbox”), the facilitator can determine the sequence of the subsequent modules. For example, one may prefer to move to the Anger Management module after the introduction. Alternatively, one may decide to move to Social Conversation or Developing Friendships. The goal is for students to learn valuable POWER-Solving skills that they can apply to an infinite number of social situations throughout their lives.

REFERENCES

Crick, N.R., & Dodge, K.A. (1994). A review and reformulation of social information-processing mechanisms in children’s social adjustment. Psychological Bulletin, 115(1), 74–101. doi:10.1037/0033-2909.115.1.74.

Lansford, J.E., Malone, P.S., Dodge, K.A., Crozier, J.C., Pettit, G.S., & Bates, J.E. (2006). A 12-year prospective study of patterns of social information processing problems and externalizing behaviors. Journal of Abnormal Child Psychology, 34, 715-724.

Selbst, M.C. and Gordon, S.B. (2012). POWER-Solving: Stepping stones to solving life’s everyday social problems. Somerset, NJ: Behavior Therapy Associates.

ABOUT STEVEN B. GORDON, PHD, ABPP

Steven B. Gordon, PhD, ABPP is the Founder and Executive Director of Behavior Therapy Associates, P.A. He is a clinical psychologist and is licensed in New Jersey. Dr. Gordon is also Board Certified in Cognitive and Behavioral Psychology by the American Board of Professional Psychology and is a Diplomate in Behavior Therapy from the American Board of Behavioral Psychology. Dr. Gordon has co-authored three books, published numerous articles, presented papers at local and national conferences, and served on editorial boards of professional journals. Most recently, Dr. Gordon and Dr. Selbst have co-authored the new social-emotional skills program POWER-Solving: Stepping Stones to Solving Life’s Everyday Social Problems. Dr. Gordon’s professional interests range from providing assessment and treatment for individuals diagnosed with Autism Spectrum Disorders, AD/HD and other disruptive behavior disorders associated with childhood and adolescence. He has co-founded and is the Executive Director of HI-STEP® Summer Program, which is an intensive five-week day program for children to improve their social skills and problem solving ability. In addition, Dr. Gordon has had extensive experience providing clinical services not only for children diagnosed with phobias, stress, selective mutism, obsessive compulsive disorders and depression, but also with adults coping with anxiety,depression and relationship difficulties. Dr. Gordon is a member of the American Psychological Association, the Association for Behavioral and Cognitive Therapies, and the New Jersey Psychological Association.

ABOUT MICHAEL C. SELBST, PHD, BCBA-D

Michael C. Selbst, PhD, BCBA-D is Director of Behavior Therapy Associates, P.A. He is a Licensed Psychologist and a Certified School Psychologist in New Jersey and Pennsylvania. He is also a Board Certified Behavior Analyst at the Doctoral level. Dr. Selbst has co-founded and is the Executive Director of HI-STEP® Summer Program, which is an intensive five-week day program for children to improve their social skills and problem solving ability, and the Director of the Weekend to Improve Social Effectiveness (W.I.S.E.). He has extensive experience working with pre-school aged children through adults, including individuals who have social skills deficits, emotional and behavioral difficulties, learning disabilities, gifted, and children with developmental delays, including those with Autism and Asperger’s Syndrome. Dr. Selbst consults to numerous public and private schools, assisting parents, teachers, and mental health professionals, and presents workshops on all topics highlighted above, as well as Parenting Strategies, Depression, and Suicide Prevention. Dr. Selbst and Dr. Gordon have co-authored the new social-emotional skills program POWER-Solving: Stepping Stones to Solving Life’s Everyday Social Problems. Dr. Selbst is a member of the following professional organizations: American Psychological Association; National Association of School Psychologists; Association for Behavioral and Cognitive Therapies; Association for Behavior Analysis International; Association for Contextual Behavioral Science; New Jersey Psychological Association; and New Jersey Association of School Psychologists.

The Social Problem-Solving Model: Promoting Greater Social Independence – Part I

This week, in continuing the spirit of Autism Awareness, we’re excited to feature a two-part expert article on a social problem-solving intervention method by Steven Gordon, PhD, ABPP, and Michael Selbst, PhD, BCBA-D, who are the founder and directors of Behavior Therapy Associates, P.A.  Here in Part I, Drs. Gordon and Selbst have addressed the outcomes of different types of social skills training and what an effective social skills teaching program encompasses in order to promote independence in learners.

The Social Problem-Solving Model: Promoting Greater Independence – Part I
Steven B. Gordon, PhD, ABPP & Michael C. Selbst, PhD, BCBA-D

Students with social skills deficits often have difficulty in many of the following areas: sharing, handling frustration, controlling their temper, ending arguments, responding to bullying and teasing, making friends, and complying with requests.

These impairments require direct instruction to address the deficits. In addition, these impairments are exacerbated for those with a mental health diagnosis of Autism Spectrum Disorder, Attention Deficit/Hyperactivity Disorder, Oppositional Defiant Disorder, and Nonverbal Learning Disorder.

A large body of research indicates that social skills training produces short and long term positive outcomes. The improvement in social skills has many benefits: an increase in students’ positive behavior, reduction in negative behavior, improvements in academic performance, more positive attitudes toward school, and increase preparation for success in adulthood.

 

Social skills learning programs have yielded significant benefits in many studies conducted to date. “The ultimate goal of a social skills program is to teach the interpersonal, problem-solving, and conflict resolution skills that students need relative to interpersonal, problem-solving, and conflict resolution interactions. In a generic sense, then, students with good social skills are unlikely to engage in inappropriate internalizing or externalizing behaviors” (Knoff, 2014). In one important meta-analysis by the Collaborative for Academic, Social and Emotional Learning (CASEL), it was concluded that social and emotional programs are effective in both school and after-school settings, for students with and without behavioral and emotional problems, for racially and ethnically diverse students from urban, rural, and suburban settings across the K-12 grade range.

Social and Emotional Learning (SEL) interventions improve students’ social-emotional skills, attitudes about self and others, connection to school, and increase positive social behavior while reducing conduct problems and emotional distress. CASEL’s review also indicates that school-based programs are most effectively conducted by school staff (e.g., teachers, student support staff) and suggest that they can be effectively incorporated into routine educational practice. In light of CASEL’s positive findings, it has recommend that federal, state, and local policies and practices encourage the broad implementation of well-designed, evidence-based social and emotional programs in schools. Continue reading

Pick of the Week: Clue Cards – 5 games in one to teach socioemotional skills

Clue Cards teaches students how to interpret social situations, read facial expressions, and understand metaphorical forms of speech. This week, you can save 15%* on Clue Cards – just enter promo code CLUECARDS when you check out online! Play 5 different games to teach inferencing, faces and feelings, body language, exploring Wh- questions, and a variety of common idioms!

Therapists, teachers and parents can uses the cards and games included in this set to help students perceive and understand the details of social presentation. Because the cards are flexible and adaptable, they can be used with both younger and older children, with mild or sever socioemotional difficulties. There are instructions for 5 different games along with 100 reward chips, targeted for players ages 6–16.

  1. Get a Clue: Players find “clues” in social situations and make inferences based on those clues (15 Social Situation Cards).
  2. Faces and Feelings: Link expressions with associated emotions (20 Feeling Cards, 20 Faces Cards).
  3. Body Language: Matching photos and captions, children explore body language for clues about thoughts and feelings (24 Photo Cards, 24 Caption Cards).
  4. The 5 W’s: Analyze 10 social scenes by asking “who-what-where-when-why” questions (10 Social Scene Cards, 1 Spinner).
  5. In Other Words: Learn the idioms and proverbs that often pop up in social conversation (30 Idiom Cards, 30 Idiom Definition Cards, 26 Proverb Cards, 26 Proverb Definition Cards).

*Offer lasts through March 1, 2016 at 11:59 PM EST. Be sure there are no spaces or dashes in your code CLUECARDS at check-out! Not valid on past purchases.