Carefully Consider the Meaning of Independence

In working with individuals with autism, my goal is always to help them move towards independence. Recently, I was speaking with a colleague about an intervention I had done in which a child independently began his bedtime routine (brushing teeth, changing into pajamas, etc.) when his VibraLite watch vibrated at 8PM. When the watch vibrates, he resets it for 8PM the next day. Her response was that she didn’t believe that was truly independent behavior, since he required the prompt of the watch vibration. Many of you reading may agree with my colleague, but I think we must consider independence today in the context of our own behavior.

In the evening, I set an alarm clock, and I only wake up in the morning when it buzzes. When I run out of milk, I’ll put an alert in my Reminders app on my phone. When a friend invites me to lunch, I immediately enter the date in my calendar. All of these are technically examples of prompts, but if I am managing the prompts, I would argue that I am in fact engaging in independent behavior.

When I think about independent behavior, I want the children I work with to one day be able to grocery shop, go to work, eat a meal with a sibling, and more without having another adult facilitate those interactions. I want them to remember the time a movie starts, recognize when clothing needs to be washed, and pay their bills on time without another adult reminding them.

So, that begs the question: what counts as independence? We live in a time in which means we have a plethora of tools at our fingertips that weren’t available even a few years ago. Here are a few things you might want to think about in terms of independence:

  • What are the individual’s peers doing? Is it common for their peers to use a technological tool such as an iPad in the behavior you’re targeting? If not what are they using? Would that be an option for your learner?
  • What do you use in your day? If I’m using a Reminders app to keep track of my grocery list, then there’s no reason an individual with autism shouldn’t be allowed to do the same!
  • What does the research say? Many of the technological tools we use haven’t been out for very long, so it’s only been in the past couple of years that the research base is starting to catch up in terms of appropriate use of tablets, smartphones, and the like. But there’s a lot of good research out there! Take a look at the suggested reading list at the end of this article (and don’t forget to look at the reference lists in those articles to find more research.)
  • What does the individual gravitate towards? I have some students who prefer paper and pencil, and others that enjoy using tablets. I’m going to select interventions and tools for independence based on the individual’s own preferences! This may mean you have to try a few things out before you find the best fit.

All in all, I think it’s essential that individuals with autism be held to the same standard as the neurotypical population, not a higher standard when it comes to teaching independence.

 

Suggested Readings:

de Joode, E., van Heugten, C., Verhey, F., & van Boxtel, M. (2010). Efficacy and usability of assistive technology for patients with cognitive deficits: A systematic review. Clinical rehabilitation24(8), 701-714.

Hill, D. A., Belcher, L., Brigman, H. E., Renner, S., & Stephens, B. (2013). The Apple iPad (TM) as an Innovative Employment Support for Young Adults with Autism Spectrum Disorder and Other Developmental Disabilities. Journal of Applied Rehabilitation Counseling44(1), 28.

Kagohara, D. M., Sigafoos, J., Achmadi, D., O’Reilly, M., & Lancioni, G. (2012). Teaching children with autism spectrum disorders to check the spelling of words. Research in Autism Spectrum Disorders6(1), 304-310.

Kagohara, D. M., van der Meer, L., Ramdoss, S., O’Reilly, M. F., Lancioni, G. E., Davis,
T. N., Rispoli, M., Lang, R., Marschik, P. B., Sutherland, D., Green, V. A., & Sigafoos, J. (2013). Using iPods® and iPads® in teaching programs for individuals with developmental disabilities: A systematic review. Research in Developmental Disabilities, 34(1), 147-156.

Mechling, L. C., Gast, D. L., & Seid, N. H. (2009). Using a personal digital assistant to increase independent task completion by students with autism spectrum disorder. Journal of Autism and Developmental Disorders, 39, 1420-1434.

Uphold, N. M., Douglas, K. H., & Loseke, D. L. (2014). Effects of using an iPod app to manage recreation tasks. Career Development and Transition for Exceptional Individuals, 39(2), 88-98.

Van Laarhoven, T., Johnson, J. W., Van Laarhoven-Myers, T., Grider, K. L., & Grider, K. M. (2009). The effectiveness of using a video iPod as a prompting device in employment settings. Journal of Behavioral Education, 18(2), 119-141.

Wehmeyer, M. L., Palmer, S. B., Shogren, K., Williams-Diehm, K., & Soukup, J. H. (2010). Establishing a causal relationship between intervention to promote self- determination and enhanced student self-determination. The Journal of Special Education, 46(4), 195-210.


WRITTEN BY SAM BLANCO, MSED, BCBA

Sam is an ABA provider for students ages 3-15 in NYC. Working in education for twelve years with students with Autism Spectrum Disorders and other developmental delays, Sam utilizes strategies for achieving a multitude of academic, behavior, and social goals. Sam is currently a PhD candidate in Applied Behavior Analysis at Endicott College. She is also an assistant professor in the ABA program at The Sage Colleges.

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Prompt Fading For Parents

This week, Leanne Page M.Ed, BCBA, offers advice on how to avoid prompt dependence. 

This piece originally appeared on bsci21.org.


“Dear Behavior BFF, I am not a parent myself but am writing you about my nephew. My sister and brother in law are constantly telling him what to say. “Tell her thank you. Say good morning. Say I want to eat dinner now.” I rarely hear the kid saying anything other than the exact words he is told to say. Is this normal? It seems like a terrible idea to me.”

The principles of behavior analysis can be helpful to anyone, not just parents.  What you are describing here is a high level of prompting that is likely leading to prompt dependence. The boy’s parents are giving so many prompts that he is not responding independently.

Is this normal? With parents – who knows?! We each do our own thing. We almost always start something with the purest of intentions as I’m sure your sister and brother in law have here. They want to help their son to speak, help him to participate in social interactions, and help him to learn to be respectful. But maybe they are helping too much.

It’s likely time for some prompt fading. When teaching new skills, it is common to start with high levels of prompting to help the learner practice success and receive positive reinforcement. But we can’t stay there forever. We have to fade out those prompts.

Other situations where parents are likely to over-prompt and be ready for some prompt fading strategies: toileting schedules and your child never initiates, always giving choices and never letting your child come up with a request independently, doing things hand over hand, doing daily living activities for your child, etc.

Step back one step on your prompts. Still provide a prompt, but scale it back a bit. Find where you are on this list and go down one.

  1. Full physical – hand over hand. Doing things FOR your child.
  2. Partial physical – still doing some parts hand over hand, but letting the child do some independently.
  3. Full verbal – telling them what to say as given in the original question above.
  4. Partial verbal – give part of the response, not the whole thing.
  5. Gestural – give a gesture or a cue

*This is not an exhaustive prompt hierarchy. There is more detail within behavior analysis but will stop here as parents are the intended audience and may not need that level of technicality.

Some ideas to fade out the full verbal prompt are to give an indirect or partial verbal prompt. From the examples you gave, instead, you could say:

“What do you say?”

“Do you need something?”

“Good ……”

Prompting your child can be a good thing, a great thing, even a research based thing. But when all you do all day is prompt- maybe it’s time to take a step back. Don’t drop the prompts all together. We still want to be sure the child is successful in each situation so they can gain reinforcement and see an increase of the desired behaviors in these situations.

Step back one prompting level at a time. When your child is successful at that level, step back again. Fade out the prompts until he is able to respond independently and the constant telling him what to say is a distant memory!

We barely scratched the surface on prompts and prompt fading. Here are some good places to start learning more about it!

Alberto, P. A., & Troutman, A. C. (2012). Applied behavior analysis for teachers. Pearson Higher Ed.

Cooper, J. (2009). 0., Heron, TE, & Heward, WL (2007). Applied behavior analysis.

MacDuff, G. S., Krantz, P. J., & McClannahan, L. E. (2001). Prompts and prompt-fading strategies for people with autism. Making a difference: Behavioral intervention for autism, 37-50.


About The Author

Leanne Page, MEd, BCBA, is the author of Parenting with Science: Behavior Analysis Saves Mom’s Sanity. As a Behavior Analyst and a mom of two little girls, she wanted to share behavior analysis with a population who could really use it- parents!

Leanne’s writing can be found in Parenting with Science and Parenting with ABA as well as a few other sites. She is a monthly contributor to bSci21.com , guest host for the Dr. Kim Live show, and has contributed to other websites as well.

Leanne has worked with children with disabilities for over 10 years. She earned both her Bachelor’s and Master’s degrees from Texas A&M University.  She also completed ABA coursework through the University of North Texas before earning her BCBA certification in 2011. Leanne has worked as a special educator of both elementary and high school self-contained, inclusion, general education, and resource settings.

Leanne also has managed a center providing ABA services to children in 1:1 and small group settings. She has  extensive experience in school and teacher training, therapist training, parent training, and providing direct services to children and families in a center-based or in-home therapy setting.

Leanne is now located in Dallas, Texas and is available for: distance BCBA and BCaBA supervision, parent training, speaking opportunities, and consultation. She can be reached via Facebook or at Lpagebcba@gmail.com.

 

Using Contingency Contracts in the Classroom

As adults, we’re fairly accustomed to contracts for car loans, new employment, or updates to our smartphones. But contracts can also be beneficial in the classroom setting.
A contingency contract is defined as “a mutually agreed upon document between parties (e.g., parent and child) that specifies a contingent relationship between the completion of specified behavior(s) and access to specified reinforcer(s)” (Cooper, Heron, & Heward, 2007). There are several studies that indicate using a contingency classroom can be beneficial in the classroom setting.
Cantrell, Cantrell, Huddleston, & Wooldridge (1969) identified steps in creating contingency contracts:
(1) Interview the parent or guardian of the student. This allows you to work together to identify problem behaviors to be addressed, identify the contingencies currently maintaining these behaviors, determine the child’s current reinforcers, and establish what reinforcement or punishment procedures will be used.
(2) Use this information to create a clear, complete, and simple contract. The authors provide examples of how these contracts might look. You can vary the contract based upon the behaviors you are addressing with your student and the student’s ability to comprehend such contracts.
(3) Build data collection into the contract itself. You can see an example from the article below. For this example, it is clear how points are earned and how the child can utilize those points, and the contract itself is a record of both the points and the child’s behaviors.

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There are clear benefits to utilizing such contingency contracting: building relationships across different environments in which the student lives and works, addressing one or more challenging behaviors simultaneously, and providing opportunities for students to come into contact with reinforcement. You can read the entire article here:

Cantrell, R. P., Cantrell, M. L., Huddleston, C. M., & Wooldridge, R. L. (1969). Contingency contracting with school problems. Journal of Applied Behavior Analysis, 2(3), 215-220.

And much more has been written about contingency contracting. If you’d like to learn more, we suggest taking a look at one or more of the following:

Bailey, J. S., Wolf, M. M., & Phillips, E. L. (1970). Home-based reinforcement and the modification of pre-delinquent’s classroom behavior. Journal of Applied Behavior Analysis, 3(3), 223-233.

Barth, R. (1979). Home-based reinforcement of school behavior: A review and analysis. Review of Educational Research, 49(3), 436-458.

Broughton, S. F., Barton, E. S., & Owen, P. R. (1981). Home based contingency systems for school problems. School Psychology Review, 10(1), 26-36.

Miller, D. L., & Kelley, M. L. (1991). Interventions for improving homework performance: A critical review. School Psychology Quarterly, 6(3), 174.


WRITTEN BY SAM BLANCO, MSED, BCBA

Sam is an ABA provider for students ages 3-15 in NYC. Working in education for twelve years with students with Autism Spectrum Disorders and other developmental delays, Sam utilizes strategies for achieving a multitude of academic, behavior, and social goals. Sam is currently a PhD candidate in Applied Behavior Analysis at Endicott College. She is also a lecturer in the ABA program at The Sage Colleges.

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Strategies for Teaching Games to Young Learners

In this month’s ASAT feature, Maithri Sivaraman and Ruth Donlin offer advice on selecting the best games for children with ASD. To learn more about ASAT, please visit their website at www.asatonline.org. You can also sign up for ASAT’s free newsletter, Science in Autism Treatment, and like them on Facebook!

 

My son is 5 years old and was diagnosed with autism when he was two. He has responded well to early intervention services in terms of his communication and daily living activities. But it is still challenging to for him to play games with his neurotypical peers. When all the kids at a birthday party are playing “Simon Says,” my son prefers to play alone with his toys or just watch the other kids playing. I don’t know how to teach him to play new games or even identify what kind of games he likes. Could you provide some suggestions?

The growing awareness about the early signs of ASD has made it possible for an increasing number of children to be diagnosed by the age of 3 years (Stahmer, 2011). Considering the difficulty in building social relationships and peer play that is often associated with ASD it is important that specific instruction on social behaviors in various play situations is provided.  Research has shown that extensive and planned interaction with peers facilitates social skill development (e.g., Krantz & Mclannahan, 1993; Baker, Koegel & Koegel, 1998). At your son’s age, this interaction primarily occurs during play.

Play has been described as a “child’s workshop” where social rules and consequences are explored (Bruner, 1975). Teaching a game to a child has consequences beyond the game itself: Apart from having fun, it could lead to social engagement, formation of friendships and create abundant opportunities for imitation, negotiation, cooperation, and other skills. However, though important, teaching games to children with autism often involves many challenges, such as the play activity not being motivating to the child, the need for intrusive prompting, having to teach the rules of each game, and managing problem behavior, to name a few.  Some of these challenges can be overcome by using the strategies described below.

Considerations When Choosing a Game

Choose a game that is a match to the child’s developmental level and one that incorporates his or her interests and facilitates social skill development. Games may provide an appropriate social context to the perseverative interests of children with ASD (Koegel et al., 2012; Baker, Koegel & Koegel, 1998). It is a great idea to modify games to accommodate the child’s interests. For example, if the child has a keen interest in vehicles, the Red Light/Green Light game can be modified to be played with cars rather than people. A perseverative interest with names of washing machine brands can be accommodated in the same game by asking the child to take a step forward each time one brand name is said or stop when a different brand is said. For a child who likes twirling threads, the thread could be at the finish line to motivate the child to “go” during Red Light/Green Light.

Strategies for Teaching Games

Children with ASD are less likely to learn age-appropriate play skills through mere exposure to play materials and peers using those materials. Instead, intervention is often required to teach appropriate play skills directly and explicitly to these children (Lifter, Mason & Barton, 2012; Malone and Langone, 1999). When planning for social interactions and game play with others, the child with autism should understand what to do before being placed in the social play situation and have appropriate supports to avoid failed social experiences that could decrease long-term interest in the activity. Some strategies for teaching games follow.

  • Modeling – Provide your son with opportunities to observe others playing the game. At this stage, the only expectation is that the child stays within the play area for a few minutes and observes others. No other form of participation/engagement is required. Alternatively, providing a video model of a group playing the same game will serve as a form of priming and prepare the child for the actual experience, as long as the child has learned and is competent with observing of others, in vivo or video.

 

  • Shaping – The child could initially engage only in those play actions (relevant to the game) that he can do independently. Subsequently, better performances in these actions can be modeled and expected (Ward, 2011). For example, in a game like Red Light/Green Light, your son may initially just run along with all the other players. It does not matter that he does not stop at the Red Light. But if he/she is successful at this level and shows independent participation, over the course of the next few instances, a play partner could be made to hold hands with your son and have him stop at the Red Light. Gradually, the partner could stop holding hands and independent performance in “red” and “green” can be tested. Prompting – After being given a few opportunities to observe others playing the game, some prompting might be required for the child to improve existing play behaviors. In a least-to-most (LTM) prompting hierarchy, the least intrusive prompts are provided first. More intrusive prompts are provided only if the expected behavior does not occur at the present level of prompting. For example, in the Red light/Green light game, if a child does not start running when the leader says “green,” the teacher might initially say, “What should you do now?” A gesture to move or a gentle push may be provided if the student does not respond to the teacher’s question. One LTM prompt hierarchy that is often used to teach these kinds of skills is indirect verbal, direct verbal, gestural and a physical prompt, in order of increasing intrusiveness (Cooper, Heron & Heward, 2007; Davis-Temple, Jung & Sainato, 2014; Libby, Weiss, Bancroft & Ahearn, 2008). For example, when the leader says green, an indirect verbal prompt could be “What should you do now?” while a direct verbal prompt would be saying, “Run.” An example of gestural prompt for this situation would be a hand gesture indicating the child to move in a certain direction whereas a physical prompt would be to hold the child’s arm and gently push him forward. In contrast, A most-to-least (MTL) prompting hierarchy involves providing the most intrusive prompt initially. The prompt is then faded gradually to facilitate independent performance. Using the previous example, an MTL prompt strategy would begin first with a physical prompt and then fade to a gestural prompt, direct verbal, indirect verbal prompt, and finally allow for independence as the child is successful. The prompting techniques used should be tailored to each learner. Because LTM prompting allows the child to attempt the skill independently first, MTL prompting is recommended if errors (which can be more common with LTM) have been found to impede the child’s learning. LTM can be used for children who show rapid acquisition of skills and are familiar with this prompting strategy (Libby, Weiss, Bancroft & Ahearn, 2008).

 

  • Positive Reinforcement – Try to use naturally occurring reinforcers as much as possible. Exaggeration of facial expressions and emotions, and making funny noises could be a part of the game itself to make the activity more enjoyable. For instance, stopping during the Red Light could be accompanied by exaggerated body postures and funny facial expressions. Also, if the child is familiar with a token system, it could be extended to the game as a “points table” where everyone’s scores in the game are recorded. The winner of the game might then be given a chance to choose the next activity. Reinforcers that are a natural result of play are recommended over edibles/tangible items because they can be easily transferred to the natural environment during play with typically developing peers (Stokes & Baer, 1977). Maximizing the use of activities within the game that can serve as reinforcers will promote generalization. Learning to play a game in one situation and being able to do it flexibly in other similar but different situations requires the events within the game (stopping at “Red Light” with a screeching sound like a car, jumping and saying “Woohoo” at the finish line) to serve as reinforcers as opposed to using edible or tangible items which may not be available everywhere.

 

  • Chaining – In the context of simple games with a consistent, predictable sequence of play such as “Hi-Ho-Cherry-O” or “Candy Land”, the game could be broken down into a series of simple steps (task analysis). Teaching one step at a time to mastery before introducing the other steps could simplify the game for the child. For instance, in the game Candy Land, your son might initially be required only to pick up the card and label the color, while the parent or teacher helps him complete all the additional steps on his turn (e.g., finding his piece and moving it to the corresponding color). Following success at this step, he could be expected to pick up the card, label the color and also move his piece on the board. Subsequently, telling a peer to take a turn, waiting appropriately for his turn, setting up the game and cleaning up could be added to the list of expected behaviors.

 

  • Scripting – Playing games provides numerous opportunities to develop or increase communication skills such as imitating words, making comments (“This is fun,” “Your turn”), making requests (“Help”) and initiating communication (“Let’s play”). Visual script interventions have been shown to be effective with children with autism, including those with minimal language (e.g., single spoken words, Krantz & McClannahan, 1998) and those with extensive verbal skills but poor social skills (Krantz & McClannahan, 1993). Scripts typically are a written or pictorial appropriate phrases or sentences presented during play to evoke responding. For example, a script during the Red Light/Green Light game can serve as a prompt for social greetings (“Hi, let’s play”), asking for a turn (“My turn to be the leader”) and making comments (“We’ve all stopped like statues!”).

Assessing motivation – How to tell if the child is interested?

Gauging child motivation for an activity is as important as knowing how to teach a game. Being indifferent to a child’s interest level and focusing only on the process can impede his/her ability to play games (Taylor et al., 2005). The overwhelming urge to teach the child to play by all the rules of the game on the very first opportunity can be truly aversive for the child (and the parent or teacher!) and lead to problem behavior. A closer observation might reveal that problem behavior occurs when the child’s interest in the game starts to wane and continued engagement is expected.

This challenge can be overcome by taking motivation into consideration and choosing games that have components which you know the child enjoys. This increases the likelihood that the learner will exhibit independence in at least one of the expected play behaviors during the game. The Red Light/Green Light game might work well for children who like to run or be outdoors; Simon Says might work for children who have a good imitation repertoire; Hangman may be motivating for children who like letters; and simple board games like Tummy Ache/Pizza Pizza (Orchard Toys) may be enjoyed by children who prefer visual stimuli and matching.

Additionally, here are some ways of measuring motivation during the game (Ward, 2011).

  1. Mands/Requests – Did the child request for the game after a few exposures? Did he/she ask for a turn to hold up the colored cards and say “red” and “green”?
  2. Initiations – did he/she make any initiations during the game? (e.g., asking a partner to “stop” when they didn’t)
  3. Responses to partner initiations – does the child respond to play partners? (e.g., moving forward when a partner asks him to do so)
  4. Affect – Does the child seem happy? Is he/she smiling, jumping, or laughing?
  5. Independent play actions – Does the child run by him/herself during “green”? Or go back to the starting line at the end of one round?

If the game has been broken down into doable steps with appropriate reinforcement and the child is still not initiating or displaying independent play actions, these are clear indications of low motivation in the game, which can be also due to task difficulty. If such situations persist, it is best to choose a different game. Identifying a child’s disinterest and knowing when to stop, or modifying a game in a manner that might enhance motivation, can facilitate success.  Motivation can be fleeting: what was fun yesterday might not be fun today. But being proactive about gauging these variations is what should be lasting.

Summary

We have learned many effective ways to teach games over the years (Jung, 2013; Krantz & McClannahan, 1998; Maurice, Green & Luce, 1996; Stahmer & Schreibman, 1992). Since playing games is an important activity among typically developing children, play activities serve as an opportunity for children with ASD to learn appropriate social behaviors (Davis-Temple, Jung & Sainato, 2014). Whatever the goals associated with each game, adding “having fun” as one of them, and identifying and monitoring observable measures of enjoyment, may be the key to successful game instruction. Being process-oriented and showing our kids that games can be fun is more important than playing the game the right way.

References

Baker, M.J., Koegel, R., & Koegel, L. (1998). Increasing the social behavior of young children with autism using their obsessive behaviors. The Journal of the Association of Persons with Severe Handicaps. 23, 300-308.

Bruner, J. (1975). From communication to language: A psychological perspective. Cognition. 3, 255-287.

Cooper, J.O., Heron, T. E., & Heward, W. L. (2007). Applied behavior analysis (2nd edition). Upper Saddle River, NJ: Pearson.

Davis-Temple, J., Jung, S., & Sainato, D. M. (2014). Teaching young children with special needs and their peers to play board games: Effects of a least to most prompting procedure to increase independent performance. Behavior Analysis in Practice, 7(1), 21–30.

Jung, S., & Sainato, D. M. (2013). Teaching play skills to children with autism. Journal of Intellectual and Developmental Disabilities. 38(1), 74-90.

Koegel, R., Fredeen, R., Kim, S., Danial, J., Rubinstein, D., & Koegel, L. (2012). Using perseverative interests to improve interactions between adolescents with autism and their typical peers in school settings. Journal of Positive Behavior Interventions, 14(3), 133–141.

Krantz, P. J., & McClannahan, L. E. (1993). Teaching children with autism to initiate to peers: Effects of a script-fading procedure. Journal of Applied Behavior Analysis, 26(1), 121–132.

Krantz, P. J., & McClannahan, L. E. (1998). Social interaction skills for children with autism: A script-fading procedure for beginning readers. Journal of Applied Behavior Analysis, 31(2), 191–202.

Libby, M. E., Weiss, J. S., Bancroft, S., & Ahearn, W. H. (2008). A comparison of most-to-least and least-to-most prompting on the acquisition of solitary play skills. Behavior Analysis in Practice, 1(1), 37–43.

Lifter, K., Mason, E. J., & Barton E. E. (2012). Children’s play: Where we have been and where we could go. Journal of Early Intervention33,281–297.

Malone, D. M., & Langone, J. (1999). Teaching object-related play skills to preschool children with developmental concerns. International Journal of Disability, Development and Education. 46, 325-336.

Maurice, C., Green, G., & Luce, S.C. (1996). Behavioral intervention for young children with autism: A manual for parents and professionals. Austin, TX, US: PRO-ED.

Stahmer, A. C., Akshoomoff, N., & Cunningham, A. B. (2011). Inclusion for toddlers with autism spectrum disorders: The first ten years of a community program. Autism: The International Journal of Research and Practice, 15(5), 625–641.

Stahmer, A. C., & Schreibman, L. (1992). Teaching children with autism appropriate play in unsupervised environments using a self-management treatment package. Journal of Applied Behavior Analysis, 25(2), 447–459.

Stokes, T. F., & Baer, D. M. (1977). An implicit technology of generalization. Journal of Applied Behavior Analysis, 10(2), 349–367.

Taylor, B.A., Hoch, H., Potter, B., Rodriguez, A., Spinnato, D., & Kalaigian, M. (2005). Manipulating establishing operations to promote initiations toward peers in children with autism. Research in Developmental Disabilities. 26, 385-392.

Ward, S. (2011). What you need to know about motivation and teaching games: An in-depth analysis. Lulu.


About The Authors

Maithri Sivaraman is a BCBA with a Masters in Psychology from the University of Madras and holds a Graduate Certificate in ABA from the University of North Texas. She currently runs ‘Tendrils Centre for Autism Research and Intervention’ which is a registered resource center providing behavior analytic services to families in Chennai, India, conducting workshops, and supervising students pursuing certification. She has presented papers at international conferences, published articles  in peer-reviewed journals and has been authoring a column for the ‘Autism Network’, India’s quarterly autism journal. As an Extern at the Association for Science in Autism Treatment she has been involved in the international dissemination of evidence-based treatments writing articles for their newsletter and responding to media reports that highlight treatments for autism.

Ruth Donlin, M.S., is a Board Member of ASAT since 2010 and on the Public Relations Committee. She is a consultant in private practice based in New York, and has provided consultation to schools, agencies, and home programs for children and adults on the autism spectrum for 20 years. She presents on a variety of topics such as managing challenging behaviors, using visual supports, team dynamics, and social skill development at conferences regionally, nationally, and internationally. Ruth is Past-President of the Autism Special Interest Group (SIG) of the Association of Behavior Analysis International.

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Outlaw Fidget Spinners???

This week,  Linda Hodgdon, M.Ed., CCC-SLP shares her thoughts on the rising popularity of fidget spinners. This piece originally appeared on her blog at  www.usevisualstrategies.com


OK. . .so I got 5 fidget spinners for 5 grandchildren. Amazingly, there were 5 colors available so there would be no confusion over which spinner belonged to which child.

Then BAM. . .

School banned them!

No fidget spinners in school!

Well. . . .can you guess my immediate reaction?

Why not teach the students the correct way to use them? My logic says that would be a good goal. But obviously that school staff didn’t look at it with my logic.

Are fidget spinners a distraction or a learning tool?
I guess that depends on how you use them. It’s just like technology. Tech tools can be a huge helper for students or they can become an obsession for games and activities that cause students to hyper focus so they miss what’s important to pay attention to.

This is not just an autism thing. It’s also an ADHD thing. And a typically developing young child thing. Older kids, too. And don’t forget adults.

The internet has information
I’ve read a number of internet articles telling how wonderful fidget spinners are, but there seems to be more information about what’s bad.  Here are examples.

  1. A young child took the fidget spinner apart and accidentally swallowed pieces when he put them in his mouth. Surgery needed.
  2. Some adults are concerned because spinner parts may have mercury or lead. Health hazard.
  3. Teachers react to how disruptive spinners are in class.

But this complaint is most interesting
It’s written by young woman on the spectrum. She shares how students who need to stim in order to concentrate have endured years of training to have “Quiet Hands” or demonstrate other “normal” behaviors. Now, all of a sudden, a businessman writes about being able to concentrate better at staff meetings with a fidget toy. She concludes,

“Something that was considered entirely pathological and in dire need of correction when done by disabled people is now perfectly acceptable because it is being done by non-disabled people.”

Good point
Makes me think how some describe autism “behaviors” as meaningful and typical, but just occurring more frequently or intensely than those without autism might do.

One point worth considering
In defense of the teachers out there, I’m thinking of the “criteria” for a good fidget toy. I’ve listed them out in my speaking programs.  For example:

  • Small enough to fit in your hand or pocket
  • Doesn’t make noise
  • Not distracting to others
  • Doesn’t bounce
  • Has movement or texture or something that will engage the hand of the individual

Fidget spinners fall short for some of my criteria even though they rate very high on social interest.

Are there other options?
The problem with fads is that they go out as fast as they come in.  I’ll bet that by the time the new school year starts in the fall, fidget spinners will be lying in the bottom of a drawer somewhere and there will be a new fad for a new school year.


What is your experience with fidget spinners or other fidget toys?  I’d love to hear.  Just click below or comment on my Facebook page.

https://www.facebook.com/lindahodgdon.autism


About The Author

Linda Hodgdon, M.Ed., CCC-SLP is a Speech-Language Pathologist who is internationally known as a pioneer in developing the use of visual strategies to support communication for students with the communication, behavior or social skill challenges that are common in Autism Spectrum Disorders (ASD).

As an author, speaker and consultant, she has become well known world wide for her very practical information and strategies that guide communication partners to develop effective communication relationships with their children with autism.

With a focus on communication, Linda’s books and training programs are packed with “best-practices” and proven strategies for helping individuals from young children with autism through adults with Asperger’s participate more effectively in their life opportunities.

COPING WITH CHANGE: ADHD, Autism Spectrum Disorders, and Other “Issues”

This week, we’re pleased to present a piece from Dr. Eric Nach, Ph.D., M.Ed., A.S.D. Cert on supporting children through times of change. 

“Our children” are often identified as being “creatures of habit”, they tend to be highly regimented and rigid in their ways of thinking and acting. Virtually any type of change in environment and routine can become a massive dilemma for all children and teens, especially “our children” with “varied needs”.

Our children will have many new experiences to encounter as the school year winds down, summer vacation begins, and then the summer winds down and the school year begins again. Many parents experience either “selective forgetting” or feelings of “dread” as our children transition through these changes year after year.

So what’s a parent to do to help their child transition through times of change? Here are some suggestions based on my decades of teaching, training, and counseling children, teens, young adults and their families with special needs

  1. Parents can and should use “modeling and role-playing” to help their child prepare for the ending or beginning of a new routine.
  2. Parents can spend time, along with siblings “training” their child how to create new routines and especially how to have some level of flexibility in these time of transitioning.
  3. Parents can develop a clear-cut timetable for the transition so their child will know what to expect and how they will still be able to have time to do preferred tasks. Even though little occurs perfectly, knowing what to expect will bring comfort to our children.
  4. Parents typically get best results by explaining Who, What, When, Where, and How factors play into the transitioning events and activities their child will experience. How this information is presented is just as important as when and where. During times of stress and turmoil is NOT the time to discuss potential changes, wait until our child and their environment are at peace to have these discussions.
  5. Parents need to have their child be part of the decision making process to establish better buy-in.
  6. Parents who create a “reward schedule” for a relatively smooth transition are most likely to see a less traumatic transition period.
  7. Parents who understand that it will take time and work for their children to get acclimated to a new routine and that they will likely experience some struggles as they go tend to be happiest. We are looking for “progress not perfection”.
  8. Parents who keep routine as times of change occur tend to be happiest. Parents who continue with light academics and various types of therapies that the child typically experiences throughout the school year tend to have a smoother time at transitioning and experience the least amount of regression of skills throughout the summer months. Social skills groups, camps, and activities where our children can experience successes lead to better social, academic, and behavioral development.

This piece originally appeared on the Support for Students Growth Center website and at www.nachacademy.com


About The Author

Dr. Eric Nach has nearly 25 years experience working with children with special needs and their families.

Dr. Nach is the CEO and primary facilitator of the “Support For The Autism Spectrum Group Inc.” dba “Support for Students Growth Center” located in Boca Raton, FL. At the “learning and counseling center” he and his team of professionals provide *Therapeutic Social Skills Groups, *Learning Strategies and Organizational Strategies Groups, *Behavior Modification Programs, *Individual and Family Coaching and Counseling, *Therapeutic Summer/Winter Camps and *Post-Transitioning Groups for people with special needs, including Autism Spectrum Disorders, Learning Disabilities, Communication Challenges, Behavioral Disorders and Varying Exceptionalities.

Dr Nach is in the final stages of publishing a book to assist parents, educators, administrators, and other professionals to be successful in educating, training and counseling children and adolescents with ASD’s as they navigate the secondary school maze.

Pick of the Week: Schedules and Calendars!

Summer17

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