Different Roads to Learning’s “What’s That Sound?” App is Now Available on Android!

We’re thrilled to announce that our very own app for auditory discrimination What’s That Sound? Learning to Listen and Identify Sounds is now available for Android devices*. Find it available now in the Google Play Store, on Amazon, and in the Barnes & Noble Nook Store.

Simple auditory processing skills lay the foundation for learning how to read, speak, and spell. What’s That Sound? is an interactive game that helps develop auditory discrimination and processing skills in young learners. In this game, players will improve their skills by matching objects and their associated sounds.

Reinforcement with balloons shown above.

Screenshots captured from a 7-inch Samsung Galaxy Tablet.

In What’s That Sound?, images are prompted with a spoken question “What makes this sound?” and then a sound. Students then tap the image of the person, object, or animal correctly associated with the prompted noise. Correct responses receive visual and auditory reinforcement (see screenshot of balloons above), while incorrect answers are corrected by a visual prompt of the correct answer flashing. After all targets have been seen once, they are reintroduced in a new, randomized order. The app takes data for the percentage answered correctly across rounds as well as sessions in which the app is in use.

*What’s That Sound? runs an Android 2.2 platforms and up. This app is also available in the Apple iTunes Store.

Pick of the Week: Speaker’s Box – Expand expressive vocabulary & language

Ideal for auditory and visual learners, Speaker’s Box helps strengthen oral language skills in whole-class or small-group settings, as well as in one-on-one instruction. This week only, take 15% off* your order of Speaker’s Box by using promo code SPEAKER at checkout.

With Speaker’s Box, students reach into the box, choose a color-coded prompt card, and then start chatting. There are four color-coded categories included:

  • What’s Happening Here?/What Comes Next? has the students talk about what is going on in the picture or what might happen next.
  • Step by Step has students look at the picture and correlating question on the back to give detailed directions on how to do something.
  • Would You Rather? presents questions that students answer with a personal statement based on the first thing that comes to mind.
  • Things You Like Best also asks students questions about their preferences and to explain why.

This is a great teaching tool that fosters receptive and expressive language, peer interaction, perspective-taking, and more. The set includes eighty-six 2.5-inch square write & wipe-cards (14 are blank for customization) in a nifty storage box. This game is recommended for children ages 6 and up.

Don’t forget to use our promo code SPEAKER this week to save 15%* on your set of Speaker’s Box.

*Offer is valid until 11:59pm EST on November 11th, 2014. Not compatible with any other offers. Be sure there are no spaces or dashes in your code at check out!

Different Roads to Learning’s “Clean Up: Category Sorting” App is now available on Android!

Clean Up Cateogory Sorting AppWe’re extremely excited to announce that our very own sorting skills app Clean Up: Category Sorting is now available for Android devices*. Find it available now the Google Play Store, on Amazon, and in the Barnes & Noble Nook Store.

Clean Up: Category Sorting is an interactive game that develops language, reasoning, and sorting and classifying skills in young learners. Players of the game must “clean up” by putting 75 photographic images of toys, food, and clothing away in the correct shopping cart, refrigerator, or toy box. Each target is introduced by its label (“Where does the Apple go?”) in each round, where players see 15 unique images.

Screenshots captured from a 7-inch Samsung Galaxy Tablet.

Correct responses receive visual and auditory reinforcement while incorrect answers are corrected by a visual prompt of the correct answer flashing. After all targets have been seen once, they are reintroduced in a new, randomized order. The app takes data for the percentage answered correctly across rounds as well as sessions in which the app is in use. Clean Up: Category Sorting will help build foundational sorting skills for students just developing their sorting and classifying skills.

*Clean Up: Category Sorting runs an Android 2.2 platforms and up. This app is also available on the Apple iTunes Store

Pick of the Week: Social Skills Games to Teach What’s “Just Right”

People communicate using not only words, but also tone of voice and body language. Many children, however, fail to notice these relatively subtle social cues in self-expression and personal space. This week, we’re featuring two of our newest social skills games, Too Much, Too Little, Just Right and Too Close, Too Far, Just Right to help you teach your learners what is “just right” in social situations. Use our promo code JUSTRIGHT to save 15%* on your sets!

Too Much, Too Little, Just Right teaches children to pay attention to tone of voice, observe body language, and note how these cues affect the message. Children assume two roles during game play: Messenger and Listener. They learn by observing others and by getting immediate feedback about their own expressive abilities. They learn to adjust volume, expression, gestures, and other physical cues in order to communicate effectively and achieve greater self-control, thus developing more appropriate and satisfying social relationships.

Ideal for 2 to 8 players, this game can be easily used with larger groups or classrooms as well. Because it focuses on social interaction rather than on a game board, the game can be played virtually anywhere. Clearly focused and easy-to-use, Too Much, Too Little, Just Right is an outstanding tool for those working with children who have autism spectrum disorders. The game includes: 45 Too Much/Too Little/Just Right Cards, 90 Message Cards, 64 Action Cards, 50 Response Cards, 100 Reward Chips, and 1 Feedback Express-O-Meter. Recommended for children ages 5-12 years.

Too Close, Too Far, Just Right teaches what’s “too close,” “too far,” or “just right” in social situations. Children take turns performing social scenarios described on the Role Play Cards, and then the instructor or group of students decides whether their proximity to each other is appropriate for the particular situation. The objective is to understand the concept the personal space. Focused and engaging, this game is a gentle way to help students with autism and ADHD grasp the idea of appropriate proximity and physical boundaries and thereby improve their relationships. The game includes 65 Role Play Cards, 24 color-coded Feedback Cards, 3 “Where do I stand?” Cards, 1 Footprint Mat, and 1 booklet with instructions, game preparations and play, and variations on game play with a large group or class. Recommended for children ages 5 and up.

Don’t forget to save 15%* on your order of Too Much, Too Little, Just Right or Too Close, Too Far, Just Right this week by using promo code JUSTRIGHT when you check out online or over the phone with us!

*Offer is valid until 11:59pm EDT on November 4th, 2014. Not compatible with any other offers. Be sure there are no spaces or dashes in your code at check out!

Just Added! Tiggly Counts – Learn math with fun, interactive apps

Tiggly Counts Feature

A playful world of math learning awaits in the all-new Tiggly Counts! From the award-winning makers of Tiggly Shapes, Tiggly Counts is a set of 5 counting toys that interact with 3 free iPad apps to connect children to a playful world of math learning. The apps and manipulatives work in tandem to develop a child’s number sense, counting skills, understanding of math operations, and more. The 3 free apps include Tiggly Chef, Tiggly Cardtoons, and Tiggly Addventure, and introduce children to a wonderful world of lovable characters that surprise and delight, as they learn essential early math abilities. Designed for children ages 3 and up.

Pick of the Week: Token Towers – Reinforcing just got more fun!

We can never get enough reinforcement tools, especially for group settings. Help students meet behavioral or academic goals with these interactive Token Towers. And this week only, you can save 15%* on your set of the Token Towers, by using promo code TOKENTWR at check out.

Set goals using the colored ring and insert tokens as reinforcement for appropriate behaviors or correct responses. The hard plastic chips with smiley faces make a fun noise as they drop into the containers, which is almost as fun as watching the tokens pile up!

This kit includes four Token Towers (red, yellow, green, and blue) and 140 tokens (35 for each tower). Each Token Tower has target goal levels of 5, 10, 15, 20, 25, 30 and can hold a maximum of 35 tokens. The towers measure 6 ½” tall with tokens measuring 1 ½” in diameter. Recommended for children ages 3 and up.

Don’t forget! We’re featuring this newly added set of Token Towers as our Pick of the Week, so be sure to use promo code TOKENTWR to take 15% off* your order.

*Offer is valid until 11:59pm EST on October 28th, 2014. Not compatible with any other offers. Be sure there are no spaces or dashes in your code at check out!

Pick of the Week: Inference Card Decks – Learn to infer meanings through critical thinking and auditory comprehension

Oftentimes, people do not communicate a complete message; they assume their listeners are also interpreting important visual information. Help students learn how to determine the “true” meanings of messages and improve their critical thinking, auditory comprehension, and inferencing skills with our newly added inferencing card decks: Look, Listen & Infer and the Inferencing Big Deck. And this week only, take 15% off* your order of either or both of these inferencing decks, by using promo code INFER14 at check-out!

Look, Listen & Infer is a 56-card illustrated set that will teach students to infer the meaning of a message by both listening to a statement or question, and also looking at the picture for important visual cues. One side of each card shows a colorful illustration of the scene. The other side presents the scene and asks, “What should you do next?” followed by three possible answer choices, one of which is correct.

 

 

 

 

 

 

 

 

The Inferencing Big Deck features 100 large 5″ x 7″ photo cards that contain a short story along with with six follow-up questions to help children improve their ability to correctly inference. The color-coded topic areas include: Associations (These items belong to…); Identify the Setting (Where is this?); Part to Whole (What is it?); Predicting (What happens next?); and What Happened?

Don’t forget – you can save 15%* this week on your order of Look, Listen & Infer and/or the Inferencing Big Deck by using code INFER14 at check-out online or over the phone!

*Offer is valid until 11:59pm EDT on October 21st, 2014. Not compatible with any other offers. Be sure there are no spaces or dashes in your code at check out!

New Product Alert! Scrubba Dub, Carlos and Freda Says Please – More Titles in the “I See I Learn” Series

From the wonderful “I See, I Learn” series by Stuart J. Murphy, we’re thrilled to add Scrubba Dub, Carlos and Freda Says Please. These new titles will teach your student health and safety skills along with ways to be polite and courteous towards others. Utilizing kid-friendly language, cute and informative illustrations, and inset diagrams for each strategy touched upon, these storybooks teach young learners important social-emotional issues. Each book also includes activities and questions at the end to support educators and caregivers in further exploration of each topic.

 

It’s fun to draw with chalk and build with clay but the washing hands part, not so much. In Scrubba Dub, Carlos, Carlos’ friends help him learn the right way to wash and have fun doing it. 

 

Saying “please,” “thank you,” and “you’re welcome” shows respect for your others and helps children interact in a positive way. In Freda Says Please, it’s Freda’s friends that show her the importance of being polite.

 

Pick of the Week: Clue Cards – 5 Fun Games to Improve Social Communication

Clue Cards aims to help students who are struggling with interpreting social situations, reading facial expressions, noticing body language, and understanding idioms and other metaphorical forms of speech. This week, you can save 15%* on your set of Clue Cards by entering or mentioning promo code CLUE15 at check out!

Therapists, teachers and parents can uses the cards and games included in this set to help students perceive and understand the details of social presentation. Because the cards are flexible and adaptable, they can be used with both younger and older children, with mild or sever socio-emotional difficulties. There are instructions for 5 different games along with 100 reward chips, targeted for players ages 6-16.

Below are the 5 different games included in Clue Cards:

  • Get a Clue: Players find “clues” in social situations and make inferences based on those clues (using the 15 Social Situation Cards).
  • Faces and Feelings: Link expressions with associated emotions (using the 20 red Feeling Cards, 20 blue Faces Cards).
  • Body Language: Matching photos and captions, children explore body language for clues about thoughts and feelings (using the 24 turquoise Photo Cards, 24 pink Caption Cards).
  • The 5 W’s: Analyze 10 social scenes by asking “who-what-where-when-why” questions (using the 10 Social Scene Cards, 1 Spinner).
  • In Other Words: Learn the idioms and proverbs that often pop up in social conversation (using the 30 green Idiom Cards, 30 light green Idiom Definition Cards, 26 purple Proverb Cards, 26 light purple Proverb Definition Cards).

Don’t forget to redeem your 15% savings* on Clue Cards this week by using promo code CLUE15 when you check out online or over the phone with us!

*Offer is valid until 11:59pm EDT on October 14th, 2014. Not compatible with any other offers. Be sure there are no spaces or dashes in your code at check out!

Pick of the Week: NEW! Executive Function Curriculum Books

How can you help kids with autism be flexible, get organized, and work toward goals – not just in school but in everyday life? It’s all about executive function. This week, we’re offering 15% off* our newest books on teaching executive function: Unstuck & On Target: An Executive Function Curriculum and Solving Executive Function Challenges. Just use our promo code EXECFXN at check out to redeem these savings!

Unstuck_and_On_TargetThese practical resources for parents, teachers, and therapists help high-functioning students with autism improve on these critical skills.

Unstuck & On Target! is a robust classroom-based curriculum book that will help educators and service providers teach these executive function skills to high-functioning students with autism through ready-to-use lessons that promote cognitive and behavioral flexibility. This curriculum gives clear instructions, materials lists, modifications for each lesson, and intervention tips to reinforce lessons throughout the school day. Topics touched upon include flexibility vocabulary, coping strategies, setting goals, and flexibility in friendship, all introduced and reinforced with evidence-based lessons. Lessons will target specific skills, free up the instructor’s time, fit easily into any curriculum, ensure generalization to strengthen home-school connection, and best of all, make learning fun and engaging for students in the classroom.

Unstuck & On Target! also comes with an accompanying CD-ROM that contains printable game cards, student worksheets, and other materials for each lesson. The curriculum is targeted for students with cognitive ability and language skills ages 8-11.

Solving_Executive_Function_ChallengesSolving Executive Function Challenges is a strategy guide that offers teachers and caretakers various ways to teach EF skills, including setting and achieving goals and being flexible, as well as ideas for accommodations and actions to address common problems (e.g. keeping positive, avoiding overload, coping, etc.).

To be used with or without the robust curriculum Unstuck and On Target!, this strategy guide aims to show how to embed executive function instruction in everyday scenarios with specific examples, samples IEP goals, and scripts and worksheets that break down tasks into manageable chunks. This guide is appropriate for learners in grades K–8.

Don’t forget – you can save 15%* this week only on these new executive function books by applying promo code EXECFXN at check out!

*Offer is valid until 11:59pm EDT on October 7th, 2014. Not compatible with any other offers. Be sure there are no spaces or dashes in your code at check out!