Know Your Apps when Working with Children with Autism

There are very different expectations for parents and teachers when using apps on a tablet or smartphone with your learner with autism. Parents have a lot more free range on what they allow their children to engage in. As a parent, there are moments when you will have breakfast cooking, the phone ringing, and a work meeting scheduled in twenty minutes. I completely understand why a parent hands a tablet to their child with autism and lets them watch YouTube.

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But, as a teacher, this is not acceptable, unless the child has been working hard, and YouTube is a strong reinforcer for them that will be used for a minute or two. But a teacher needs to be consistently pushing their learners towards independence and thinking about the function of the tasks they are presenting to their learners.

By the same token, a teacher should not be handing a tablet to a learner and trusting that an app is useful simply because it’s labelled as educational. Teachers don’t give a book to a learner without having read it themselves. Teachers don’t provide materials for a science experiment without having tested it out and fully read all directions. But teachers frequently hand a tablet to a learner without having a full understanding of how to use the tablet or how to use all aspects of the apps. This is a problem if the learner has a question the teacher can’t answer, and it’s a problem if the teacher hasn’t carefully chosen apps that meet the needs of his or her individual learner.

To avoid these problems, it is essential to take the time to fully explore an app that you have chosen. Below are questions you can ask yourself while going through the app to decide if it is appropriate for your particular learner.

Questions to ask when you’re exploring an app:

  • Does the game or activity get more or less difficult based on the user’s performance?
  • If the app is billed as an “interactive story,” in what ways it is interactive?
  • What specific skills does the app practice?
  • Is the user easily able to navigate the app? Is there a back button or clear organization about how to move from screen to screen?
  • Are you able to have more than one user for the app? Some apps only allow one user, which is not useful for a classroom environment.
  • What kind of noises does the app use? Some apps have sounds for incorrect answers that your learner may find highly reinforcing, which is counterproductive to say the least.
  • How long is the playing time for one round? Or how long is the story?
  • If the app is a game, is there a natural end to the game or would you have to stop it mid-game?
  • Does the app keep any data or records about the user’s performance? If so, are you able to easily view this information?

Once I have determined if the app is good as a reinforcer, tool for generalization, or tool for introducing a concept, I make sure that I am fully able to use the app on my own. Then, I’m ready to introduce it to my learner!

Pick of the Week: “Executive Skills in Children and Adolescents”

Executive function in individuals with autism has become a hot topic, and this is the bestselling guide that helped put executive skills on the map for school-based clinicians and educators.  This week only, you can save 15% on your copy of the second edition of Executive Skills in Children and Adolescents.  Just use our promotional code EXECSK5 at checkout.

This manual explains how these critical cognitive processes develop and why they play such a key role in children’s behavior and school performance. Concise and practitioner-friendly, the manual provides step-by-step guidelines and practical tools to promote executive skill development by implementing environmental modifications, individualized instruction, coaching, and whole-class interventions.

Included in this book are sections on developing behavioral objectives and measuring intervention effectiveness, strategies to intervene at levels of the student and the environment, routines in getting ready to begin the day, collecting homework, writing papers, studying for tests, managing open-ended tasks, managing anxiety, and much more. With these strategies, you will be able to address executive skills such as task initiation, sustained attention, working memory, planning, organization, time management, emotional control, and response inhibition, among others. More than 24 reproducible checklists, questionnaires, planning sheets and assessment tools are also included to empower readers to immediately help teach executive skills.

We’ve also included a sample chapter on our site so you can have a sneak peek at this edition!  Don’t forget – take 15% off your order of Executive Skills in Children and Adolescents: A Practical Guide to Assessment and Intervention by using EXECSK5 at checkout this week!

Visual Schedule to Improve Independent Play Skills in Children with Autism

Parents, caregivers, therapists and teachers alike work so hard to teach a variety of play skills but what happens when your child or student doesn’t make that leap from facilitated play to independent play? Independent play is such an important skill that will allow him or her to better connect with their peers, build friendships, expand problem-solving skills and structure downtime.  A successful transition from demonstrating play skills with adult support to playing independently can be impacted by a myriad of variables.

Some of my students struggle with independent play because it is difficult to move from a thick schedule of reinforcement of 1:1 adult attention to a thinner one of just having an adult “check in” once in a while.  Other learners have impairments impacting executive function, specifically the organization and sequencing of steps for meaningful and reinforcing play as well as on-task behavior, task completion and working memory. Additionally, in some cases the skill of independent play is elusive because teachers struggle to find ways to fade out prompts or to successfully thin out the schedule of reinforcement.

Below is the visual schedule with data sheets for measuring acquisition and progress that I have created.  I have found it useful with learners with very different skill sets and abilities.  Click here for a comprehensive Task Analysis on teaching independent play using a visual schedule.

Keep in mind that this is for learners that:

  • Have successfully acquired a varied repertoire of play skills
  • Do not require visual schedules that break down every step of the play
  • Are able to complete activities with delayed reinforcement

In order to prepare this for use with the learner:

  • Set up a toy organizational system that has toys bins
  • Print the materials and laminate the schedule strip and the cut out shapes.
  • Attach Velcro dots to the bins, schedule strip and shapes and to the work surface if you like
  • Identify activities that are suitable for this schedule

Remember that any open-ended activities like building blocks or coloring can be turned into close-ended activities by limiting the number of pieces or by teaching the learner to use a timer.

As you would when teaching any schedule, use a most-to-least prompting strategy, only use verbal instruction for the initial direction or S(e.g. “Go play.”), and prompt only from behind and out of view.

The schedule I have been using has a smiley face at the end of the schedule indicating a “free choice” time which all of my students understand.  However, if you are using this with a learner that requires a visual reminder of what they are working for, you could easily adapt this by putting a picture of the reward in the place of the smiley face.  Time to play!

*Don’t forget to download your free visual schedule and data sheets here!

Pick of the Week: Should I or Shouldn’t I?

New from the Social Thinking team, Should I or Shouldn’t I? encourages players to think about their own behavior choices and compare how their perceptions match—or don’t—those of others. The game is built on the idea of perspective-taking and explores social behaviors from different viewpoints to help develop understanding of how these affect relationships with others. The object of the game is to have players think about their own thoughts and behaviors and those of others in various situations. This week, we’re featuring both the Middle/High School and Elementary School editions as our Pick of the Week with a 15% discount to your order. Just enter in promo code SHOULDI3 to redeem your savings at checkout.

The brand-new Elementary School edition fosters important discussions about social situations that elementary-aged students ages 8-11 may encounter at home, at school, and out in the community. Between the ages of 8-11, the social demands placed on kids begin to change. Teachers expect kids to be more socially aware of others and be more independent in monitoring their own social behaviors. Kids of this age are also expected to successfully navigate unstructured social experiences such as recess and lunch. For many, this is difficult. As kids move through grades 3-5, play also changes from being imaginative to being competitive. Kids “hang out” more, which often translates into increasingly sophisticated conversations where group members must figure out other people’s motives and intentions. Overall, social nuance becomes much more complex.

This game gives kids a chance to explore this shifting social landscape and learn how their own views compare/contrast with the way their peers view things. The Prompt and Challenge cards address a wide range of age-matched situations that arise at school, during down time together, or in the community. However, it is always wise for parents or therapists to read through the cards and remove those that may be inappropriate for any of the players or that are mismatched to their level of social functioning or social understanding.

 

The Middle/High School edition is designed to give preteens and teens a fun and motivating way to improve their social sense, practice taking the perspectives of others, and discuss relevant teen issues in a nonjudgmental setting. Questions posed on the Prompt and Challenge cards address a wide variety of teenage-related situations, such as interacting at home, at school, at a friend’s home, the mall, the grocery store, at a party or the library, at the movies or on a date.  For some alternative ways to play, check out Sam Blanco‘s set of Modified Instructions for the Middle/High School edition of this game.
Each edition can be played 1-on-1 with a therapist or in a group of up to 6 players. Each set includes: 100 Prompt cards to practice perspective taking; 50 Challenge cards that help generalize learning; 6 sets of Voting Cards; 6 copies of the 5-Point Behavior Rating Scale; and a Teaching Guide that provides in depth instruction for preparing students to play and meeting the unique needs of each individual learner.Should I or Shouldn’t I? will be perfect if you are looking for structured activities to teach complex social skills to elementary school-aged and teens with autism or other developmental delays. Don’t forget—this week only, you can save 15% on your order of the Should I or Shouldn’t I? Elementary School Edition or Middle/High School Edition by entering in SHOULDI3 at checkout.

Using iPad to Learn and Communicate Workshop at NY Apple Store

Use of the iPad with students with autism is so prevalent, we thought those of you in New York City might want to know about this upcoming workshop at the Soho Apple Store on Using the iPad to Learn and Communicate on February 27, 2014. It’s for the early birds out there from 6:30 a.m. – 8:00 a.m.

Part discussion and part demonstration, this event will show you tools and software to enhance the communication experience. The panel includes Steve Blaustein, PhD and CCC-SLP of Proloquo2go; Jonathan Izak, founder of AutisMate; Kim Mack Rosenberg, president of NAA NY; and Ken Siri, author and board member of NAA NY. Moderated by Dara Berger, filmmaker and board member of NAA NY.

You can reserve a place at this free workshop by visiting https://www.apple.com/retail/soho/

Tip of the Week: Increasing Play Between Siblings

Helping learners with autism engage successfully with their siblings is an important goal. The ultimate goal should be for both the sibling and the child with autism to initiate interactions without adult direction.

Children playing a board gameActivities should be reinforcing for both kids in order to increase the likelihood that siblings will independently engage in play without prompts by adults. Try to avoid situations where you are requiring the typically developing sibling to engage in an activity just because it is motivating for the learner with autism.

Don’t expect the sibling to fill the role of “mini-teacher” or “mini-therapist.” While at times the sibling may need to prompt the learner with autism to complete a task or take a turn during a game, when possible be clear that the adult is responsible for guiding the child with autism through activities. The adult can also act as a model for appropriate language and prompting in instances when the sibling is alone with the child with autism. However, your goal is to provide low-pressure play situations for both children. One way to help with this is to introduce activities and games that the learner with autism has mastered so the sibling is less likely to take on the roll as teacher or therapist.

Teach the learner with autism to invite his/her sibling to play. It’s beneficial for both kids if the learner with autism initiates some activities. While introducing games and toys to learners with autism, it’s useful to have highly-motivating games that then become associated with the sibling. This way, when the learner with autism sees the game, he/she automatically thinks of inviting the sibling to play. In ABA terms, the presentation of the game acts as an Sd for inviting the sibling to play.

Allow both kids to have interests that are unshared. It is frequently counterproductive to force play situations. Finding common interests is the key to increasing the likelihood of each child initiating play in the future. If the child with autism is required to participate in un-motivating activities with his/her sibling (or vice versa), the child will begin to associate the sibling with undesirable activities. It is perfectly normal and healthy for both siblings to engage in hobbies, games, and activities that the other is uninterested in.

Pick of the Week: Inchimals

We couldn’t be more excited to introduce these versatile, beautiful animal blocks into our product line. We’ve been playing and talking about the Inchimals and all of the ways you can use them to teach myriad skills to learners of so many ages. Beautifully crafted and thoughtfully designed, Inchimals contains 12 wooden animal blocks measuring anywhere from 1″—the tiny ladybug—to 12″—the towering giraffe. This award-winning game is a fun and effective way to teach measurement, number concept, addition, subtraction and pre-algebra to children of many ages. And this week only, you can save 15% on the new Inchimals by entering promo code INCH25 at checkout.

With exact inch segments, written numerals, representative dots, and cute animals, Inchimals is a multi-purpose toy that encourages creativity, interaction, logic and mathematics mastery. And even better, it comes with a write on/wipe off puzzle book that features 100 puzzles to use in conjunction with the blocks!

With Inchimals, you can:

  • Practice counting
  • Sequence Inchimal blocks from the shortest to the longest
  • Introduce vocabulary – shorter, taller, longer, height, length, distance, perimeter
  • Explore individual segments, numbers & dots on each Inchimal block
  • Learn addition and subtraction concepts
  • Master pre-algebra understandings and balance equations
  • Stand Inchimals blocks side by side or stack neatly to promote fine motor control
  • Invite creative thinking, language & dialogue, and dramatic play

Let us know your favorite use of the Inchimals and don’t forget – this week only, you can save 15% by entering INCH25 at checkout!

A sweet card for someone you love to say, Happy Valentine’s Day!

What’s better than receiving a box of chocolates on Valentine’s Day? A card from your child or student that celebrates the goodness of love and caring, of course! We’re delighted to help you spread the love on this special day. Here are some simple Valentine’s Day Coloring Cards for you to print out, color, and adorn with a message to surprise Mom, Dad, a sibling or teacher. Click here to view the cards in full and get to crafting.

Coloring_Card_MomColoring_Card_DadColoring_Card_Friend

 

Modified Instructions for “All Around Town”

We’re excited to bring you the second installment in our new series of Modified Instructions, created by Sam Blanco, BCBA.  Sam’s Modified Instructions present 3-4 additional ways to play a mainstream game to make it most useful and accessible for our students with special needs.  These alternative instructions break down each adapted game by:

  • Age/Skill Level
  • Number of Players
  • Object
  • Skills Required
  • Materials Needed
  • Prep
  • Instructions
  • Considerations

We’re thrilled to introduce Modified Instructions for the All Around Town game, an all-time favorite around here. The game helps reinforce logic, sorting, and social skills in your student.

All Around Town is a multi-player game that engages students as they explore stores in the neighborhood and develop sorting, thinking, and organizational skills.  The shops in this town are just like the ones you have visited in your neighborhood!  As you move around the game board, you’ll visit the grocery store, furniture store, book store, clothing store, pet store and art supply store.  Race around town and collect a card from every store and match them to your game mat.  In addition to developing logic skills, players will also sharpen their social skills and awareness of community locations.  Don’t forget to download our free Modified Instructions for All Around Town today!

Pick of the Week: Grandma’s Trunk Alphabet Game

ProductWith five games in one, the options for practicing letter names and sounds, along with memory skills and story-telling are endless in the Grandma’s Trunk Alphabet Game. This set of 26 illustrated alphabet picture cards, 26 riddle cards, and guide all packed in one trunk allows you and your student to work on auditory memory skills and listening comprehension while playing What Comes Next?, Memory, Letter Sequence Memory, Grandma’s Adventures, or Riddles. Each game involves the child pulling an alphabet card and then using a visual prompt to reach a goal, whether it’s sorting, recalling, creating a story, or solving a riddle.

This week only, take 15%* off your purchase of the Grandma’s Trunk Alphabet Game by using our promo code TRUNK3 at checkout!

The 5 games included in Grandma’s Trunk are:

  1. What Comes Next? Take turns placing the letter cards in the trunk in alphabetical order.
  2. Memory Take turns repeating the sequence of cards already in the trunk, then adding one of your own and challenging other players to remember them all, in order.
  3. Letter Sequence Memory Deal the cards and take turns putting them in the trunk in alphabetical order, repeating the items already in the trunk and challenging other players to remember them all, in alphabetical order.
  4. Grandma’s Adventures Place the letter cards in the trunk and take turns pulling them out to create a cooperative story: “Once upon a time there was a grandma. She saw an iguana.”
  5. Grandma’s Riddles Deal the cards and then read a riddle and race to see who has the letter card that answers it.

 

 

 

 

 

 

*Offer is valid through Feb. 18th, 2014 at 11:59pm EST. Not compatible with any other offer. Be sure there are no spaces or dashes in the code at checkout!