Introducing Smart Kidz Club!

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Different Roads is proud to introduce you to Smart Kidz Club, a digital library of educational resources for young readers, available on web & mobile devices. Smart Kidz Club’s collection of more than 450 eBooks, interactive resources, play activities, and comprehension quizzes can be accessed safely off-line on mobile devices for anytime, anywhere learning. There’s even a special category dedicated to teaching children with ASD!

You can access a no-risk, two week free trial here!

 

Pick Of The Week: Introducing our brand new Play Idea Cards app!

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Our new app is a complete play skills curriculum. As guided by evidence-based intervention principles, the curriculum strengthens students’ pretend and innovative play skills, all for just $9.99!

 

Evidence-Based Intervention
We give you a step-by-step guide on how to develop your child’s play. Practical and easy to follow, it’s also based on years of research that breaks learning pretend play into 14 levels. Find out what level your child is currently on, and what to do next. Clear instruction and easy, executable ideas help your child play with toys at home.

Easy To Follow Play Idea Cards
Our flash cards are easy to use while you (parents, therapists, & teachers) play with your child. Use our suggested play activities, or create your own based upon the ideas from the cards. Most of our ideas come from toys you already have in your home, so start today!

Key Features

  • A clear instruction guide developed by experts in the field of ASD
  • 14 step developmental play scale that works for any child with any language capability
  • Simple play ideas using toys you already have at home!
  • 100+ ideas for how to play with your child
  • An outdoor option for every level so you can take your play outside!

Guide your young learner down the path of purposeful play! 

New Low Price on Our Language App: Tell Me About It!

tell me about it iconAutism Awareness Month excitement continues…We’re thrilled to announce that for the rest of April, you can purchase our App Tell Me About It! Learning Language by Receptive Function, Feature & Category for the low price of $2.99!

Tell Me About It! teaches the label, category, function, and features of more than 235 language targets over 6 levels of incremental difficulty, with over 1000 unique testable attributes. The presentation of each language target conforms to an Applied Behavior Analysis (ABA) discrete trial program, with reinforcement provided by a token economy system. Tell Me About It! provides a self-contained discrete trial program that error corrects and provides direct and immediate reinforcement while collecting and synthesizing data for up to 10 students. There is a Student Report Card that displays data for each student, with an option to email the results.

For students with speech and language delays or for those with Autism Spectrum Disorder, learning to simply label an image doesn’t necessarily translate into comprehensive understanding of that word. By breaking down each language target by its category, the function that it serves and its salient features, we offer students the opportunity to fully comprehend and then engage in language.

Level 1 

Categories

The App covers 15 categories of language targets that include: Animals, Body Parts, Clothing, Food, Household Items, Dishes, Utensils, Tools, Toys, School Supplies, Sports, Vehicles, Accessories, Furniture, and Musical Instruments.

 

 

 


Levels

The App advances from the basic building blocks of language – simple labeling – all the way through shared features across categories. The Levels presented in incremental difficulty are:

Level 1: Labels
                Level 2: Categories
                Level 3: Function
                Level 4: Feature
                Level 5: Randomized Feature, Function, Category
               Level 6: Shared Featured, Function, Category

Teacher Console

 

Teacher’s Console            

Teachers and parents can delve into the Teacher’s Console to control the settings for each student by turning the written labels for each language target ON/OFF, selecting a specific token character, selecting the default Level, and choosing a Reinforcement Schedule.

There is even a motion that administrators can use while a game is in progress to access the Teacher’s Menu to adjust the settings or view reports. To access the Teacher’s Bar, simply swipe 2 fingers in an upward motion from the bottom of the screen up:

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Reinforcement Schedule

The Reinforcement Schedule determines how many targets the studentmust answer correctly in order to complete a trial session and obtain a 5-10 second animation reward.  There is an option for 3, 5, or 10 tokens and you can even select the character you want or keep the default setting of Random.

 End of Game

Reporting & Data

Tell Me About It! tracks each student’s progress and provides a Report after every trial as well as a comprehensive Report Card accessible in the teacher’s console. You’ll see a + for every correct response and a – for incorrect ones. If a student hasn’t yet mastered a target, you’ll see the number of presentations in parentheses after the score.

Report Card

Determining Mastery of Targets

This App strives to mimic an actual one-on-one instructional session with a therapist as much as is possible in an application. For this App, we determine which targets will be defined as mastered by the program in a variety of ways depending on how many times it has been presented.  When answered correctly on the very first presentation, the student receives both a token and verbal praise and that target is considered “known” or mastered and not presented again on that level.  If the answer is not correct on that first presentation, the target will be reintroduced in subsequent trials and must then be answered correctly on two different, consecutive presentations to be considered mastered. When an incorrect response is given, error correction is provided by having the correct image flash while verbal correction is also provided. The App then shuffles the placement of the images, and re-presents the same question. If the student answers correctly on this second attempt, they receive verbal praise only (no token) and then move to another question.  Note that your Data sheets will display, in parentheses, how many times each target has been presented so that you are always aware of your student’s progression and where there might be deficits.

 

What Goes Together? App Giveaway Sweepstakes

Win a free copy of our App: What Goes Together?

We’ll be giving away 10 free copies of our App as part of our month of promotions in honor of Autism Awareness Month.

 Enter our Sweepstakes by visiting https://promoshq.wildfireapp.com/website/6/contests/197624

Winners will be chosen at random on April 6, 2012 at 11:59 pm EST. Winners will be notified by email on Monday, April 9.

What Goes Together? is an interactive game develops language, discrimination, and reasoning skills in young learners. Clear,  colorful images of everyday objects promote an understanding of functions and the relationships between items that children encounter on a daily basis. With built-in reinforcement and error correction, this game provides a solid foundation in building critical expressive and receptive language skills.