Pick of the Week: What Do You Say… What Do You Do… In the Community?

What Do You Say… What Do You Do… In the Community? is our newly added interactive social skills board game that helps teach and reinforce important social skills children need as they interact with their peers, family members, and community helpers. The social questions in the game are ideal for improving reasoning, inferencing, as well as pragmatic, narrative, and conversational skills. This week only, you can save 15%* on your set of What Do You Say… What Do You Do… In the Community? by using promo code SAYDO at checkout!

What Do You Say…What Do You Do… helps build social and decision-making skills appropriate for a variety of situations. Students move around the colorful community game board and answer social-skills questions. With each correct answer, they collect a token and try to fill a token strip. Students will visit places on the game board common to all communities: doctor’s office, police station, library, fire station, hospital, courthouse, city hall, park, grocery store, restaurants, and more.

The Social Situation Cards target several different settings, and the open-ended questions encourage students to problem-solve and are excellent for role-play. The game includes a foldable 18″ x 18″ Game Board, 144 laminated cardboard Community Tokens, 390 color-coded Community Situation Cards, 6 laminated cardboard Community Characters, 6 Token Strips, and a 6-color Die.

Don’t forget to take 15% off* your set of What Do You Say… What Do You Do… this week only by using promo SAYDO at checkout!

Pick of the Week: “I Feel Angry When…” – A Social Skills Game to Teach How to Express & Respond to Anger

I Feel Angry When… teaches children the important skills of learning how to express their anger in a nonthreatening way, and to respond in positive ways when they feel angry. This week, we’re giving you 15% off* your order of the I Feel Angry When… game by applying our promo code IFEEL at checkout!

With this game, kids learn how to use I-Messages – a verbal template that offers a way to communicate how you feel and what you want without offending others. This method, when combined with basic anger control strategies, gives children an opportunity to express their anger in a calm way without resorting to aggression.

As they respond to anger-provoking situations described on game cards, players learn how to use I-Messages to communicate their feelings. They also learn 12 anger control strategies that help them retain their composure in the moment anger erupts. Simple and straightforward, this game gives children the skills they need to keep their cool. The game comes with 2 Anger Control Spinners (one for ages 6–9 and one for 10–12), 1 I-Message Guide Cards, 200 Reward Chips, 54 Situation Cards, and 6 “Tell Me About It” Cards. This game is recommended for children ages 6 to 12.

Don’t forget to use promo code IFEEL at checkout this week to save 15%* on your set of I Feel Angry When…!

*Offer is valid until 11:59pm EST on November 25th, 2014. Not compatible with any other offers. Be sure there are no spaces or dashes in your code at check out!

Different Roads to Learning Celebrates the Release of the “ABA Curriculum for the Common Core: Kindergarten”

We’ve just wrapped up a successful event in celebration of BCBA Sam Blanco’s newly released ABA Curriculum for the Common Core for Kindergarten. We couldn’t be more grateful and proud of the work that Sam has accomplished in creating this robust and one-of-a-kind curriculum kit with us. We’d like to thank all of the educators, professionals, parents, and friends again who joined us this past Wednesday.

The ABA Curriculum for the Common Core Kit: Kindergarten and other raffle prizes. (Masao Katagami)

 

 

 

 

 

 

 

 

Guests had the opportunity to connect with each other over an autumnal arrangement of hors d’oeuvres, delicious sushi, baked sweets, and wine, while looking through all the materials and components of the ABA Curriculum for the Common Core Kit. A special raffle was also held, during which guests had the chance to try their luck at winning any of the 4 raffle prizes: one Language Builder set and the Curriculum Book for the ABA Curriculum for the Common Core, one Time Timer PLUS and the curriculum book, the What the Heck Does That Mean?! Idioms Game, and last but not least, the entire kit for the ABA Curriculum for the Common Core: Kindergarten. Congratulations to the raffle winners  Alicia, Meaghan, Linda  and of course, the big winner of the kit, Debbie!

Party attendees mingle over food and the ABA Curriculum for the Common Core Kit: Kindergarten. (Masao Katagami)

 

Sam Blanco, MSED, BCBA tells guests about the curriculum and kit. (Masao Katagami)

View all of the event photos on our Facebook page here.

For more information about the ABA Curriculum for the Common Core Kit: Kindergarten, please email info@difflearn.com. Requests to arrange a demonstration or training with the curriculum kit can be directed to Abigail at (212) 604-9637 or abigail@difflearn.com.

Pick of the Week: ABA Curriculum for the Common Core for Kindergarten

We’re thrilled to introduce this pioneering curriculum kit containing both the materials and programs to teach each Kindergarten Common Core standard for both English Language Arts and Math. Authored by Sam Blanco, MSEd, BCBA, the curriculum has been created exclusively for students in special education settings using the evidence-based principles of Applied Behavior Analysis (ABA).

We’re offering this robust curriculum kit for a limited-time introductory price of $499.95.

Completely unique, this kit contains a curriculum book that drills down into each standard and breaks it into teachable steps. Programs are presented in a format that supports data collection and ease of use. Each Common Core standard is presented on its own page with clear instructions detailing the Teaching Procedure, Discriminative Stimulus (Sd), and Materials required for teaching. Each standard lists several targets that demonstrate the component steps and skills required for mastery.

A thorough “how-to” guide presents the main tenets of ABA, giving staff an accessible understanding of Motivation and Reinforcement, Pairing, Prompting, Generalization, Natural Environment Teaching, Preference Assessment, and Data Collection. In addition, comprehensive Data Sheets are included, along with samples of how to complete them.

Our ABA Curriculum for the Common Core Kit comes with more than 24 quality, versatile manipulatives, flashcards, games and tools. The curriculum book explicitly explains how to use these materials to teach and generalize each standard. The materials included in the kit have been carefully selected to not only assess and teach each standard and prerequisite skill, but also be wonderful additions to any classroom setting. The materials can be used during more intensive group and one-to-one instruction, as well as during center time and independent play.

The goal of this curriculum kit is to make the Common Core standards accessible and relevant to students with autism and special needs. Additionally, by breaking each standard down and drilling into the prerequisite skills, the opportunity exists to use these Kindergarten programs for older students who are not developmentally able to meet grade-level standards. By equipping teachers with teachable steps for each and every standard and pairing the teaching with motivating, versatile materials, the ABA Curriculum for the Common Core Kit puts Kindergarten students in Special Education on the path to achieving success.

 You can also purchase today the Curriculum Book separately for only $64.95 $59.95. This curriculum book is best utilized in conjunction with our ABA Curriculum for the Common Core Kit: Kindergarten and explicitly explains how to use the materials presented in the kit to teach and generalize each standard. Soft Cover, 176 pages, by Sam Blanco, MSEd, BCBA.

 Special educators and consultants are already finding this to be an invaluable resource in the classroom.

 Advance Praise for the ABA Curriculum for the Common Core

 “ABA Curriculum for the Common Core is bound to be the type of reference book every special educator will be reaching for. With its comprehensive, accessible, and task-analyzed programs, ABA strategies, and data collection sheets, Sam Blanco has created a compilation dream for all educators working with children who have special needs.”
– Val Demiri, PhD, BCBA-D

“This highly organized and comprehensive curriculum is a must for all special education teachers working to implement the common core standards in the classroom. Every teacher and student need is anticipated and planned for. With this curriculum as a resource, the common core standards are no longer an obstacle, but instead an accessible program of study for all students.”
– Linda McSorley, Special Education Teacher

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Different Roads to Learning’s “What Goes Together?” App is Now Available on Android!

What Goes Together?Our very own app for matching and sorting What Goes Together? is now available for Android devices*. Find it available now in the Google Play Store, on Amazon, and in the Barnes & Noble Nook Store.

This interactive game develops language, discrimination, and reasoning skills in young learners. Clear, colorful images of everyday objects promote an understanding of functions and the relationships between items that children encounter on a daily basis. With built-in reinforcement and error correction, this game provides a solid foundation in building critical expressive and receptive language skills.

Screenshots captured from a 7-inch Samsung Galaxy Tablet.

In What Goes Together?, images are prompted with the question “What goes together?” Students then drag the prompted object to the correctly associated object among the 3 shown across the bottom of the screen. Correct responses receive visual and auditory reinforcement, while incorrect answers are corrected by a visual prompt of the correct answer flashing. After all targets have been seen once, they are reintroduced in a new, randomized order. The app takes data for the percentage answered correctly across rounds as well as sessions in which the app is in use.

*What Goes Together? runs an Android 2.2 platforms and up. This app is also available in the Apple iTunes Store.

Tip of the Week: Easy Modification for Promoting Functional iPad Use

The iPad is a highly motivating item for many kids. But many parents and teachers find it frustrating to teach kids with autism to use the iPad functionally. Here are three tips that can help you promote functional use.

  1. Lock Rotation – Some learners with autism like to watch the screen rotate as they move the iPad. This prevents them from using the iPad to complete tasks, create visual or audio products, or play games. There is a small switch on the side of the iPad that is factory preset to mute the volume. You can change the function of this switch to lock rotation, preventing your learner from fixating on rotating the screen.LockRotation_Image
  2. Guided Access – When providing access to the iPad, it’s a good idea to give your learner options of particular apps to engage with instead of providing free access to everything available on the device. For example, during a teaching session, I might say, “When it’s time for a break, do you want to play Match or Simon?” When it’s time for the break, I open the app the learner chose, then activate Guided Access, which makes it impossible for the learner to switch to other apps.GuidedAccess_Image
  3. Timed Play – Sometimes I want to limit the amount of time a learner spends on the iPad. When I am providing a student a break during a teaching session, frequently I limit the time to 23 minutes. Parents may allow their child to play on the iPad for 30 minutes. You can set the iPad to immediately shut off at the specified time. I like to use this function because it prevents the end of an preferred activity from being associated with me.TimedPlay_Image

**Unfortunately, the iPad is the only tablet with which I am familiar. If you use another tablet and have tips such as those above, please share them with us!


WRITTEN BY SAM BLANCO, MSED, BCBA

Sam is an ABA provider for students ages 3-12 in NYC. Working in education for ten years with students with Autism Spectrum Disorders and other developmental delays, Sam has developed strategies for achieving a multitude of academic, behavior, and social goals. Sam is currently pursuing her PhD in Applied Behavior Analysis at Endicott College.

Different Roads to Learning’s “What’s That Sound?” App is Now Available on Android!

We’re thrilled to announce that our very own app for auditory discrimination What’s That Sound? Learning to Listen and Identify Sounds is now available for Android devices*. Find it available now in the Google Play Store, on Amazon, and in the Barnes & Noble Nook Store.

Simple auditory processing skills lay the foundation for learning how to read, speak, and spell. What’s That Sound? is an interactive game that helps develop auditory discrimination and processing skills in young learners. In this game, players will improve their skills by matching objects and their associated sounds.

Reinforcement with balloons shown above.

Screenshots captured from a 7-inch Samsung Galaxy Tablet.

In What’s That Sound?, images are prompted with a spoken question “What makes this sound?” and then a sound. Students then tap the image of the person, object, or animal correctly associated with the prompted noise. Correct responses receive visual and auditory reinforcement (see screenshot of balloons above), while incorrect answers are corrected by a visual prompt of the correct answer flashing. After all targets have been seen once, they are reintroduced in a new, randomized order. The app takes data for the percentage answered correctly across rounds as well as sessions in which the app is in use.

*What’s That Sound? runs an Android 2.2 platforms and up. This app is also available in the Apple iTunes Store.

Pick of the Week: Speaker’s Box – Expand expressive vocabulary & language

Ideal for auditory and visual learners, Speaker’s Box helps strengthen oral language skills in whole-class or small-group settings, as well as in one-on-one instruction. This week only, take 15% off* your order of Speaker’s Box by using promo code SPEAKER at checkout.

With Speaker’s Box, students reach into the box, choose a color-coded prompt card, and then start chatting. There are four color-coded categories included:

  • What’s Happening Here?/What Comes Next? has the students talk about what is going on in the picture or what might happen next.
  • Step by Step has students look at the picture and correlating question on the back to give detailed directions on how to do something.
  • Would You Rather? presents questions that students answer with a personal statement based on the first thing that comes to mind.
  • Things You Like Best also asks students questions about their preferences and to explain why.

This is a great teaching tool that fosters receptive and expressive language, peer interaction, perspective-taking, and more. The set includes eighty-six 2.5-inch square write & wipe-cards (14 are blank for customization) in a nifty storage box. This game is recommended for children ages 6 and up.

Don’t forget to use our promo code SPEAKER this week to save 15%* on your set of Speaker’s Box.

*Offer is valid until 11:59pm EST on November 11th, 2014. Not compatible with any other offers. Be sure there are no spaces or dashes in your code at check out!

Different Roads to Learning’s “Clean Up: Category Sorting” App is now available on Android!

Clean Up Cateogory Sorting AppWe’re extremely excited to announce that our very own sorting skills app Clean Up: Category Sorting is now available for Android devices*. Find it available now the Google Play Store, on Amazon, and in the Barnes & Noble Nook Store.

Clean Up: Category Sorting is an interactive game that develops language, reasoning, and sorting and classifying skills in young learners. Players of the game must “clean up” by putting 75 photographic images of toys, food, and clothing away in the correct shopping cart, refrigerator, or toy box. Each target is introduced by its label (“Where does the Apple go?”) in each round, where players see 15 unique images.

Screenshots captured from a 7-inch Samsung Galaxy Tablet.

Correct responses receive visual and auditory reinforcement while incorrect answers are corrected by a visual prompt of the correct answer flashing. After all targets have been seen once, they are reintroduced in a new, randomized order. The app takes data for the percentage answered correctly across rounds as well as sessions in which the app is in use. Clean Up: Category Sorting will help build foundational sorting skills for students just developing their sorting and classifying skills.

*Clean Up: Category Sorting runs an Android 2.2 platforms and up. This app is also available on the Apple iTunes Store

Pick of the Week: Social Skills Games to Teach What’s “Just Right”

People communicate using not only words, but also tone of voice and body language. Many children, however, fail to notice these relatively subtle social cues in self-expression and personal space. This week, we’re featuring two of our newest social skills games, Too Much, Too Little, Just Right and Too Close, Too Far, Just Right to help you teach your learners what is “just right” in social situations. Use our promo code JUSTRIGHT to save 15%* on your sets!

Too Much, Too Little, Just Right teaches children to pay attention to tone of voice, observe body language, and note how these cues affect the message. Children assume two roles during game play: Messenger and Listener. They learn by observing others and by getting immediate feedback about their own expressive abilities. They learn to adjust volume, expression, gestures, and other physical cues in order to communicate effectively and achieve greater self-control, thus developing more appropriate and satisfying social relationships.

Ideal for 2 to 8 players, this game can be easily used with larger groups or classrooms as well. Because it focuses on social interaction rather than on a game board, the game can be played virtually anywhere. Clearly focused and easy-to-use, Too Much, Too Little, Just Right is an outstanding tool for those working with children who have autism spectrum disorders. The game includes: 45 Too Much/Too Little/Just Right Cards, 90 Message Cards, 64 Action Cards, 50 Response Cards, 100 Reward Chips, and 1 Feedback Express-O-Meter. Recommended for children ages 5-12 years.

Too Close, Too Far, Just Right teaches what’s “too close,” “too far,” or “just right” in social situations. Children take turns performing social scenarios described on the Role Play Cards, and then the instructor or group of students decides whether their proximity to each other is appropriate for the particular situation. The objective is to understand the concept the personal space. Focused and engaging, this game is a gentle way to help students with autism and ADHD grasp the idea of appropriate proximity and physical boundaries and thereby improve their relationships. The game includes 65 Role Play Cards, 24 color-coded Feedback Cards, 3 “Where do I stand?” Cards, 1 Footprint Mat, and 1 booklet with instructions, game preparations and play, and variations on game play with a large group or class. Recommended for children ages 5 and up.

Don’t forget to save 15%* on your order of Too Much, Too Little, Just Right or Too Close, Too Far, Just Right this week by using promo code JUSTRIGHT when you check out online or over the phone with us!

*Offer is valid until 11:59pm EDT on November 4th, 2014. Not compatible with any other offers. Be sure there are no spaces or dashes in your code at check out!