Different Roads Introduces ‘Tell Me About It! Learning Language By Receptive Function, Feature & Category’ – An iPhone/iPad App

We’re thrilled to introduce you to our latest iPhone/iPad App for teaching language to students with Autism: Tell Me About It! Learning Language by Receptive Function, Feature & Category.

Tell Me About It! teaches the label, category, function, and features of more than 235 language targets over 6 levels of incremental difficulty with over 1000 unique testable attributes. The presentation of each language target conforms to an Applied Behavior Analysis (ABA) discrete trial program, with reinforcement provided by a token economy system. Once the user collects the given number of tokens, they are rewarded with an adorable 5-10 second animation clip of the token character. Tell Me About It! provides a self-contained discrete trial program that error corrects and provides direct reinforcement to the student while collecting and synthesizing data for up to 10 students. There is a Student Report Card in the format of a data sheet that displays data for each student, with an option to email the results.

 

 Categories

The App covers 15 categories of language targets that include: Animals, Body Parts, Clothing, Food, Household Items, Dishes, Utensils, Tools, Toys, School Supplies, Sports, Vehicles, Accessories, Furniture, and Musical Instruments.

 

 
 

Levels
The App advances from the basic building blocks of language – simple labeling – all the way through shared features across categories. The Levels presented in incremental difficulty are: Labels; Categories; Function; Feature; Randomized Feature, Function, Category; and Shared Featured, Function, Category.

 

Teacher’s Console
Teachers and parents can delve into the Teacher’s Console to control the settings for each student by turning the written labels for each language target ON/OFF, selecting a specific token character, selecting the default Level, and choosing a Reinforcement Schedule.

There is even a motion that administrators can use while a game is in progress to access the Teacher’s Menu to adjust the settings or view reports. To access the Teacher’s Bar, simply swipe 2 fingers in an upward motion from the bottom of the screen up.  

 

 

Reinforcement Schedule

The Reinforcement Schedule determines how many targets the student must answer correctly in order to complete a trial session and receive a 5-10 second animation reward.  There is an option for 3, 5, or 10 tokens and you can even select the token character you want or keep the default setting of Random.

 

 

 

 

 

Reward

Once the student obtains the set number of tokens, they are rewarded with an adorable and engaging animation clip, complete with stimulating images and sounds.

 

 

 

 

 

 

 


Reporting & Data

Tell Me About It! tracks each student’s progress and provides a report after every trial as well as a comprehensive Report Card accessible in the teacher’s console. You’ll see a + for every correct response and a for incorrect ones. If a student hasn’t yet mastered a target, you’ll see the number of presentations in parentheses after the score. You can also email the Report Card to share data and progress.

 

 

 

 

 

 

 
 

 

Determining Mastery of Targets

This App strives to mimic an actual one-on-one instructional session with a therapist as much as is possible in an application. For this App, we determine which targets will be defined as mastered by the program in a variety of ways depending on how many times they have been presented.  When answered correctly on the very first presentation, the student receives both a token and verbal praise and that target is considered “known” or mastered and not presented again on that level.  If the answer is not correct on that first presentation, the target will be reintroduced in subsequent trials and must then be answered correctly on two different, consecutive presentations to be considered mastered. When an incorrect response is given, error correction is provided by having the correct image flash while auditory correction is also provided. The App then shuffles the placement of the images, and re-presents the same question. If the student answers correctly on this second attempt, they receive verbal praise only (no token) and then move to another question.  Note that your Data sheets will display, in parentheses, how many times each target has been presented so that you are always aware of your student’s progression and where there might be deficits.

 To Purchase


To purchase Tell Me About It! for $9.99, visit the App store in iTunes by clicking here!

 

 

 

Other Apps

We’re proud to offer two other quality Apps for developing language and cognitive skills.

What Goes Together?

This app teaches young learners early association skills, relationships, reasoning by asking them to match what items go with others.

 

 
What’s That Sound? Learning to Listen and Identify Sounds

This app develops auditory processing and listening skills. Hear a sound and touch the image of what makes that sound.

Individualized Token Economy Systems – Strategies for Teaching Students with ASD by Autism Partnership

Individualized Token Economy Systems

 At Autism Partnership we have found the development and implementation of individualized token economy systems to be a powerful tool in accelerating progress for our students. Token economies have been shown to be an extremely effective contingency management system for a variety of populations. Initially, Ted Allyon used token economies to provide consequences to hospitalized mentally ill residents. The procedure proved to be extremely effective and quickly token systems were utilized with other populations exhibiting challenging behavior problems, including “delinquent” adolescents (Montrose Wolf) and mentally retarded adults (Nathrin Azrin).

Today, token economies are used to address a variety of behavioral concerns including those of children with Attention Deficit Disorder and Autism Spectrum Disorder as well as typically developing children. Token economies have been so widely recognized as effective and efficient behavior management strategies to such a degree that they are routinely being employed in general education classrooms throughout the world. (Star Charts, Table Points, Marble Jar).

Tokens are symbols (e.g., points, coins, stickers, ticks or check marks, toy parts, etc), which are delivered immediately after a target response and are exchanged later for an item or activity of preference. Tokens therefore symbolize access to other preferred items or experiences, technically referred to as “generalized reinforcement”. Initially the tokens in and of themselves are not rewarding but once the student understands that tokens can be “exchanged” for preferred activities, their value is established. A daily life example of this process would be our use of money which allows us to purchase desired items or experiences. Creative systems often use motivating tokens such as pictures of favorite cartoon characters, athletes or musicians. Pictures of the target behavior can be used as the symbol as well. The tokens are clearly displayed, allowing the student to always see how many they have earned, and how many more they need to earn until reinforcement will be delivered.

This is part of a guest series by Autism Partnership founders Ron Leaf, John McEachin and Mitchell Taubmann. Established in 1994, Autism Partnership is one of the nation’s premier agencies dedicated to providing intensive behavior intervention for children with autism and their families. They offer a comprehensive program and a variety of proven services, including in-home, in-classroom and one-on-one, as well as lectures and workshops. All programs are handled by expert staff and tailored to each individual child, family and caregiver, with the goal of helping that child achieve their best life. For more information, visit www.autismpartnership.com.

Reinforcement Development – Strategies for Teaching Students with ASD by Autism Partnership

Reinforcement Development

 When discussing the importance of reinforcement often parents and teachers alike will comment that reinforcement doesn’t work because there is nothing that the child finds to be reinforcing.   Often this is not accurate: there are lots of potential reinforcers but they are receiving them for “free.”  That is they are not earned or technically they are not contingent.  They watch TV, play on the computer or go on an outing without them being earned.  If they were made to be contingent upon behavior they would indeed change behaviors.  Moreover, there are often many things that could be reinforcers but if the student doesn’t know how to play with, say, the toy, therefore it too is not a reinforcer. 

Identifying reinforcers often requires creativity.  By “definition” children with ASD enjoy self-stimulation.  Perhaps their self-stimulation can be used as a reinforcer.  For example, you may provide them the opportunity to line up objects, sift sand or perseverate on a topic as a reinforcer.  As another potential reinforcer you can bother them by making demands and intruding upon their space and then leaving them alone can serve as the reinforcer.

Naturally, if you were to use self-stimulation or escape as a reinforcer, you would want to use this as a means to develop other reinforcers.  For example, when engaging in self-stimulation you may associate it with music so that music eventually becomes a reinforcer.  Association can also be used with escape.  For example,  when they escape a demand,  direct them to play on the computer thereby making the computer a reinforcer.

Whether a student has established reinforcers or if truly there is nothing that is reinforcing, it is necessary to develop reinforcers.  But it takes creativity and being highly systematic!  The following are a few ideas on how to develop reinforcers:

 

  •  Sometimes reinforcement development can be as simple as exposing the child to potential reinforcers. 
  •  Giving free access to potential reinforcers can also create new reinforcers. 
  • An effective way to develop reinforcers is to associate potential reinforcers with established reinforcers.
  •  The “packaging” of the reinforcer can is another strategy to develop reinforcers.  Often you can “sell” the reinforcer by being enthusiastic and playful. 
  • Assessing what the student likes and then creating reinforcers based upon interests can create reinforcers. 

Giving students choices can be effective in the development of the reinforcement.  Simply giving a student a choice of which of two toys he would like to play with can have the effect of making the selected toy as a reinforcer. 

This is part of a guest series by Autism Partnership founders Ron Leaf, John McEachin and Mitchell Taubmann. Established in 1994, Autism Partnership is one of the nation’s premier agencies dedicated to providing intensive behavior intervention for children with autism and their families. They offer a comprehensive program and a variety of proven services, including in-home, in-classroom and one-on-one, as well as lectures and workshops. All programs are handled by expert staff and tailored to each individual child, family and caregiver, with the goal of helping that child achieve their best life. For more information, visit www.autismpartnership.com.

Pick of the Week: NEW! Language Builder Picture Nouns Software

This week, we’re so excited to introduce you to the new Language Builder Picture Nouns Software. We’re also thrilled to be the first to offer this wonderful program. For the next 2 weeks – to celebrate our worldwide exclusive on this new program – we’re offering you 15% off!

Based on the top-selling flashcards – The Language Builder – this innovative software program transforms basic flashcards into an interactive digital learning experience. The 550 Images are taken directly from the popular Language Builder Picture Nouns 1 & 2. There are 550 images presented through six different activities. The easy-to-use interface gives you the ability to select which words, word lists, or categories you want to practice.

Activities Include: Identification, Matching, Multiple Choice, Sorting Similar Images, Grouping by Category, and a Voice Recorder Function. The Word Groups include: Wild Animals, Farm Animals, Pets, Sea Life, Insects & Bugs, Foods, Clothing, Vehicles, Toys, Musical Instruments, Everyday Objects, Body Parts, Safety Signs, and Shapes & Color.

To redeem your 15% discount and be the first to purchase this great new program, simply purchase the Language Builder Picture Nouns Software and enter the Promo Code BLOGLBPS at checkout.

*Offer expires on February 7, 2012 at 11:59 pm EST. Not compatible with any other offer. Be sure there are no spaces after the Promo Code when you enter it at checkout.

Learning How to Learn – Strategies for Teaching Students with ASD by Autism Partnership

“Learning How to Learn”    

Teachers and parents are often eager to teacher children language, social and academic skills.  Clearly, these are important objectives that are essential for children’s well being.  It is generally recognized, that in order for children to be successful in learning these skills that their disruptive behaviors must not interfere in the learning processes.  Therefore behaviors such as aggression, non-compliance and self stimulation must be targeted prior to teaching more formal skills.  However, there is another critical perquisite skill that is essential in order to maximize learning success.  Acquiring “learning to learn” skills is absolutely pivotal in a child’s success.  It is really teaching children the process of learning.  It is the foundation, perhaps the pivotal skill necessary for them to acquire all other skills. Often when a child is struggling in learning beginning or even advanced skills it is often because the child is deficient in this area.  “Learning to learn skills” include some of the following skills:

    • Attending
    • Returning Reinforcers
    • Hands Still
    • Waiting
    • Responding to Instruction
    • Changing Behavior Based Upon Feedback
    • Learning From Prompts
    • Remaining Calm

 

    “Learning to learn” skills often are not directly targeted.  Typically by the time children participate in more formal instruction they have learned these behaviors.  However, the majority of children with ASD require direct teaching to understand these critical skills.  Therefore, systematic programs designed to teach these critical skills are essential.

This is part of a guest series by Autism Partnership founders Ron Leaf, John McEachin and Mitchell Taubmann. Established in 1994, Autism Partnership is one of the nation’s premier agencies dedicated to providing intensive behavior intervention for children with autism and their families. They offer a comprehensive program and a variety of proven services, including in-home, in-classroom and one-on-one, as well as lectures and workshops. All programs are handled by expert staff and tailored to each individual child, family and caregiver, with the goal of helping that child achieve their best life. For more information, visit www.autismpartnership.com.

Pick of the Week: Understanding Emotions

The holiday season can be filled with anticipation for children.  Understanding and being able to express their emotions  is important for being able to manage them. Understanding Emotions is a small, simple deck of flashcards that teach how various emotions feel and when they might occur. Emotions depicted include happy, sad, angry, frustrated, excited and more. The 30 cards come on a handy ring and can be removed to provide multiple learning options.
Save 15% this week only on the Understanding Emotions Flashcards by entering the Promo Code BLOGUE11 at checkout.

*Offer expires on December 20, 2011 at 11:59 pm EST. Not compatible with any other offer. Be sure there are no spaces after the Promo Code when you enter it at checkout.

Building Language for Your Child with Autism, Part 4: Building Expressive Vocabulary

This is the step where your child learns to actually say the words out loud. All of the tasks described in previous posts come into play when building your child’s expressive vocabulary. Picture cards are a useful tool again, because it just isn’t feasible to bring every object directly to your child. We certainly want them to learn the words bus and airplane, but it’s difficult to get those items into your living room!

The basic idea for building expressive vocabulary using picture cards is just to hold the card up and ask your child “what is it?” The intricacy comes in knowing how to prompt your child and how to fade that prompt. We talked previously about the importance of your child being able to imitate the words that you say. Imitation is the basis for the prompts you will use to build your child’s expressive vocabulary.

The first several times you ask your child the name of a new picture, you will likely have to model the word for him or her. For example, you ask your child “What is it?” If you do not get a response, you say “apple.” Ideally your child repeats the word “apple.” After a few tries, you can shorten your prompt to “app….” And then to “aaaa…….” And then perhaps to just opening your mouth as if to say “aaaa…” but not making a sound.

A Comprehensive Picture Card Library

It is a good idea to have a large selection of pictures ready to go when you start to teach the lessons we just described. Here are a few tips to help you choose or take appropriate pictures:

  1. Start with words that are familiar to your child. Words like apple, cup and cookies may be better than ­saxophone or stethoscope.
  2. Start with pictures on a plain white, or a distraction free background.
  3. Make sure to have duplicates available for the matching tasks when you first start out.
  4. Consider taking multiple pictures of the same item (6 different apples for example) to help your child generalize their newly learned words.
  5. As your child becomes more comfortable learning new words move to more natural settings for your pictures.
  6. Have a broad range of pictures, across multiple categories, ready for when your child is ready to move forward!
  7. If you take the pictures yourself, consider having them laminated for durability.If you don’t have the time to make your own pictures, a 350-Card Set of photo flash cards called the Language Builder Picture Card Set is avaibable and is specifically tailored to meet the needs of an early language vocabulary building program.

 

This is a part of a series of guest posts by Angela Nelson on building language in children with autism. As the creator of the acclaimed Language Builder Picture Noun Card Set, Angela received her BA and JD from UCLA where she studied and practiced behavior psychology under Dr. Ivar Lovaas. She has been creating autism and special needs curriculum products since 1997.

 

 

Building Language for Your Child with Autism, Part 3: Building Receptive Vocabulary

Receptive language refers to the thought process involved in hearing, processing and comprehending spoken language. When we mentioned above that a two year old child should be able to follow simple commands, point to objects when they are named, and recognize names of familiar objects; these objectives were examples of receptive language skills.

There are a number of ways to help build your child’s receptive vocabulary. Using photo cards is one basic and concrete vocabulary building tool that you can do at home. Place pictures of common objects on the table in front of your child. Ask your child to “touch the cookies” or “give me the hat.” When your child can follow the command and consistently select the requested picture, you have added a new word to their receptive vocabulary.

It is likely that your child will need help selecting the correct card… especially the first few times you try this task. Here is a trick to help make picking the right word easier. Start with just one card on the table and increase the number of pictures slowly. For example, if you are trying to teach the word cookies:

 

    1. Start with just the picture of the cookies on the table.
    2. After your child has learned to touch the cookies picture on request, add a blank card to the table. Ask your child to touch the cookies picture several more times, rotating the position of the two cards each time.
    3. Then, add a second picture to the table, and a third, and a fourth.
    4. Once your child can select the cookies picture each time, introduce new words using the same method!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

This is a part of a series of guest posts by Angela Nelson on building language in children with autism. As the creator of the acclaimed Language Builder Picture Noun Card Set, Angela received her BA and JD from UCLA where she studied and practiced behavior psychology under Dr. Ivar Lovaas. She has been creating autism and special needs curriculum products since 1997.

Building Language for Your Child with Autism, Part 2: Matching Objects and Pictures as a Precursor to Language

Developmental Psychologist, Jean Piaget, observed that a child first becomes aware of a concept and then acquires the words to convey that concept. Think about this for a moment: a child has to know that an apple is a distinct and separate item, before they know they should give it a name. They have to realize that the apple is different than, say, the cup. This is where matching comes in.

To help teach this concept using pictures of objects, place two pictures on the table in front of your child, one picture of an apple, and the other of a cup (or some non-apple picture). Hand your child an identical picture of an apple. Ask your child to “match” the apples, or to “put with same.”

When your child can consistently match the two cards, regardless of the position of the cards, they likely understand that the apple is a distinct object. Now we are one step closer to giving that object a name!

 

This is a part of a series of guest posts by Angela Nelson on building language in children with autism. As the creator of the acclaimed Language Builder Picture Noun Card Set, Angela received her BA and JD from UCLA where she studied and practiced behavior psychology under Dr. Ivar Lovaas. She has been creating autism and special needs curriculum products since 1997.

Building Language for Your Child with Autism: A Guest Series by Angela Nelson

This week, we’re pleased to introduce a series of posts by Angela Nelson on building language in children with autism. As the creator of the acclaimed Language Builder Picture Noun Card Set, Angela received her BA and JD from UCLA where she studied and practiced behavior psychology under Dr. Ivar Lovaas. She has been creating autism and special needs curriculum products since 1997.

Emerging Language and Building Vocabulary

Language development varies from child to child, and there are wide ranges of expected “normal” language development in young children. If you have specific concerns about the pace of your child’s language development, you should definitely discuss this with your health care professional. However, for reference sake, by the age of two a child is expected to be able to:

  • Follow simple commands or instructions
  • Point to an object or picture when it is named for him or her
  • Recognize names of familiar objects, body parts and familiar faces
  • Repeat words spoken by others
  • Use simple phrases and 2 – 4 word sentences by 18 – 24 months

As we all know, there is no “typical” child with autism. Children on the Autism Spectrum may meet some of these objectives, all of these objectives, or none of these objectives. The goal is to identify your child’s specific language deficits (the areas you see them falling behind) and takes steps to help them catch up.

The first stages of language development, as described above, involve listening to words, imitating words, and building a basic vocabulary. In your child’s education program you may have heard professionals use terms like Receptive Language, Echolalia, Modeling, Matching, or Expressive Language. Don’t let these terms of art intimidate you. Really, they still just mean… listening to words, imitating words, and building a basic vocabulary. 

Encouraging Emerging Language Skills

A most basic step in typical language development is imitation. Many parents are surprised to learn that the parent imitating the child is almost as important as the child imitating the parent! When a 12 month old child looks at his or her mother and says “mamamama,” the mother almost instinctively replies back, “that’s right ‘mama.’” This feedback reinforces the child’s vocalization and encourages them to keep on chatting. Although children with autism may have delayed onset of this type of behavior, or may have some setbacks along the way; it is important to remember to continue to imitate vocalizations with your child to encourage verbal behavior.

Imitation will also provide the first steps in the formation of words for your child. This time I mean your child imitating you! While you are hoping to hear your child imitating full words, remember, this starts with imitating vowels, consonants and syllables. If you say “aaaaa” and your child responds back with “aaaaa,” this is a cause for celebration. You are one step closer to your child saying “apple” than you were before they could (or would) imitate your vocalization. Eventually, modeling words will become the way you build your child’s expressive vocabulary!

Check back this week for from Angela on Matching Objects andPictures as a Precursor to Language.