Pick of the Week: NEW! Question Challenge Card Game

The Question Challenge Card Game is an expressive and receptive language card game that targets social and reasoning skills in young learners. This game will target skills in staying calm through self-talk, predicting, questioning in conversation, determining perspective, inferencing, cognitive flexibility, intonation, body language, and more. As they play the game, students will practice skills necessary for effective communication and problem solving.

To play the game, one player turns over a Challenge Card and reads it out loud, stating which player will answer and how many questions he or she will answer. The player asked to answer then flips over a Question Card and answers the question on it. If the student answers appropriately, he or she spins the electronic spinner and receives the lighted number of tokens. The player with the most tokens at the end of the game wins!

This week, you can also save 15%* on your set of the Question Challenge Card Game by using our promo code QCGAME at check-out!

 

 

 

 

 

 

 

Includes 300 color-coded Question Cards, 50 Challenge Cards, 225 Bingo Chips, and 1 Electronic Spinner.

Don’t forget to save 15%* this week on the Question Challenge Card Game by using promo code QCGAME when you check out online or over the phone with us!

*Offer is valid until 11:59pm EST on March 31st, 2015. Not compatible with any other offers. Be sure there are no spaces or dashes in your code at check out!

Pick of the Week: What Do You Say… What Do You Do… In the Community?

What Do You Say… What Do You Do… In the Community? is our newly added interactive social skills board game that helps teach and reinforce important social skills children need as they interact with their peers, family members, and community helpers. The social questions in the game are ideal for improving reasoning, inferencing, as well as pragmatic, narrative, and conversational skills. This week only, you can save 15%* on your set of What Do You Say… What Do You Do… In the Community? by using promo code SAYDO at checkout!

What Do You Say…What Do You Do… helps build social and decision-making skills appropriate for a variety of situations. Students move around the colorful community game board and answer social-skills questions. With each correct answer, they collect a token and try to fill a token strip. Students will visit places on the game board common to all communities: doctor’s office, police station, library, fire station, hospital, courthouse, city hall, park, grocery store, restaurants, and more.

The Social Situation Cards target several different settings, and the open-ended questions encourage students to problem-solve and are excellent for role-play. The game includes a foldable 18″ x 18″ Game Board, 144 laminated cardboard Community Tokens, 390 color-coded Community Situation Cards, 6 laminated cardboard Community Characters, 6 Token Strips, and a 6-color Die.

Don’t forget to take 15% off* your set of What Do You Say… What Do You Do… this week only by using promo SAYDO at checkout!

Pick of the Week: “I Feel Angry When…” – A Social Skills Game to Teach How to Express & Respond to Anger

I Feel Angry When… teaches children the important skills of learning how to express their anger in a nonthreatening way, and to respond in positive ways when they feel angry. This week, we’re giving you 15% off* your order of the I Feel Angry When… game by applying our promo code IFEEL at checkout!

With this game, kids learn how to use I-Messages – a verbal template that offers a way to communicate how you feel and what you want without offending others. This method, when combined with basic anger control strategies, gives children an opportunity to express their anger in a calm way without resorting to aggression.

As they respond to anger-provoking situations described on game cards, players learn how to use I-Messages to communicate their feelings. They also learn 12 anger control strategies that help them retain their composure in the moment anger erupts. Simple and straightforward, this game gives children the skills they need to keep their cool. The game comes with 2 Anger Control Spinners (one for ages 6–9 and one for 10–12), 1 I-Message Guide Cards, 200 Reward Chips, 54 Situation Cards, and 6 “Tell Me About It” Cards. This game is recommended for children ages 6 to 12.

Don’t forget to use promo code IFEEL at checkout this week to save 15%* on your set of I Feel Angry When…!

*Offer is valid until 11:59pm EST on November 25th, 2014. Not compatible with any other offers. Be sure there are no spaces or dashes in your code at check out!

Pick of the Week: Speaker’s Box – Expand expressive vocabulary & language

Ideal for auditory and visual learners, Speaker’s Box helps strengthen oral language skills in whole-class or small-group settings, as well as in one-on-one instruction. This week only, take 15% off* your order of Speaker’s Box by using promo code SPEAKER at checkout.

With Speaker’s Box, students reach into the box, choose a color-coded prompt card, and then start chatting. There are four color-coded categories included:

  • What’s Happening Here?/What Comes Next? has the students talk about what is going on in the picture or what might happen next.
  • Step by Step has students look at the picture and correlating question on the back to give detailed directions on how to do something.
  • Would You Rather? presents questions that students answer with a personal statement based on the first thing that comes to mind.
  • Things You Like Best also asks students questions about their preferences and to explain why.

This is a great teaching tool that fosters receptive and expressive language, peer interaction, perspective-taking, and more. The set includes eighty-six 2.5-inch square write & wipe-cards (14 are blank for customization) in a nifty storage box. This game is recommended for children ages 6 and up.

Don’t forget to use our promo code SPEAKER this week to save 15%* on your set of Speaker’s Box.

*Offer is valid until 11:59pm EST on November 11th, 2014. Not compatible with any other offers. Be sure there are no spaces or dashes in your code at check out!

Pick of the Week: Social Skills Games to Teach What’s “Just Right”

People communicate using not only words, but also tone of voice and body language. Many children, however, fail to notice these relatively subtle social cues in self-expression and personal space. This week, we’re featuring two of our newest social skills games, Too Much, Too Little, Just Right and Too Close, Too Far, Just Right to help you teach your learners what is “just right” in social situations. Use our promo code JUSTRIGHT to save 15%* on your sets!

Too Much, Too Little, Just Right teaches children to pay attention to tone of voice, observe body language, and note how these cues affect the message. Children assume two roles during game play: Messenger and Listener. They learn by observing others and by getting immediate feedback about their own expressive abilities. They learn to adjust volume, expression, gestures, and other physical cues in order to communicate effectively and achieve greater self-control, thus developing more appropriate and satisfying social relationships.

Ideal for 2 to 8 players, this game can be easily used with larger groups or classrooms as well. Because it focuses on social interaction rather than on a game board, the game can be played virtually anywhere. Clearly focused and easy-to-use, Too Much, Too Little, Just Right is an outstanding tool for those working with children who have autism spectrum disorders. The game includes: 45 Too Much/Too Little/Just Right Cards, 90 Message Cards, 64 Action Cards, 50 Response Cards, 100 Reward Chips, and 1 Feedback Express-O-Meter. Recommended for children ages 5-12 years.

Too Close, Too Far, Just Right teaches what’s “too close,” “too far,” or “just right” in social situations. Children take turns performing social scenarios described on the Role Play Cards, and then the instructor or group of students decides whether their proximity to each other is appropriate for the particular situation. The objective is to understand the concept the personal space. Focused and engaging, this game is a gentle way to help students with autism and ADHD grasp the idea of appropriate proximity and physical boundaries and thereby improve their relationships. The game includes 65 Role Play Cards, 24 color-coded Feedback Cards, 3 “Where do I stand?” Cards, 1 Footprint Mat, and 1 booklet with instructions, game preparations and play, and variations on game play with a large group or class. Recommended for children ages 5 and up.

Don’t forget to save 15%* on your order of Too Much, Too Little, Just Right or Too Close, Too Far, Just Right this week by using promo code JUSTRIGHT when you check out online or over the phone with us!

*Offer is valid until 11:59pm EDT on November 4th, 2014. Not compatible with any other offers. Be sure there are no spaces or dashes in your code at check out!

Registration Open for Bridge Kids of NY’s Specialized Social Groups – Winter Session

If you’re in NYC, you must check out these Specialized Social Groups offered by the wonderful folks at Bridge Kids of NY. With a team of professionals who strive to improve the quality of everyday living for children and families, BKNY presents several fun and interactive social groups to support children in their social, communication, and behavioral growth. Below are two groups in which you can now enroll your child for the upcoming winter session:

Bridge Kids Social Circle
This fun and interactive group meets on Tuesdays or Thursdays, and is a 50-minute social skills group for children ages 2–5 years who experience difficulty in socializing with peers. Through play and group activities a qualified therapeutic team will focus on key social behaviors such as:

  • Eye-Contact
  • Taking Turns/Sharing
  • Understanding Personal Boundaries
  • Utilizing Appropriate Social Language
  • Initiating and Maintaining Social Interactions

Bridge Kids Happy Eaters Group
This group meets on Tuesdays or Thursdays, and is designed for our little ones who are “picky eaters”. If your child often refuses new foods, presents with a limited range of accepted foods, and/or engages in problematic behavior surrounding mealtimes, these skilled therapists can help! This group focuses on:

  • Creating Positive Mealtime
  • Experiences
  • Introducing New and Nutritious Foods
  • Healthy Exploration of Food
  • Simple Food Preparation
  • Supporting a Healthy Mind and Tummy

Register your child now in these specialized social groups for the upcoming winter session. Both groups meet for 10 sessions each at 4:00 PM on Tuesdays or Thursdays.

Increasing Play with Unit Blocks – Free Download

Blocks PileSymbolic play refers to a child’s ability to use one object or action to represent a different object or action within imaginary play. The symbolic play skill that involves object substitution typically begins to emerge around 18 months. For example, you might observe a child using an empty box for a “hat” or an overturned bucket for a “drum.” Blocks are a mainstay in early childhood classrooms because the benefits are innumerable. Block play can help to facilitate cooperation, visuo-spatial skills, problem solving ability, social skills, and language development, and is a good predictor of future mathematical abilities.

One hallmark of the diagnostic criteria for autism spectrum disorder is a presence of “persistent deficits in social communication and social interaction across multiple contexts, as manifested by difficulties in sharing imaginative play or in making friends.” Additionally, rigid thinking patterns may make symbolic play difficult for children with autism as they might view objects in a limited way that makes it difficult to pretend a block is something other than a block. Blocks on ShelfSince unit blocks are a huge component of early childhood classrooms everywhere one could imagine that exposure to them and some level of proficiency opens up huge social opportunities for learners with autism spectrum disorders with their mainstream peers in the classroom.

Some learners will require scaffolding in order to progress from the use of literal props within pretend play to object substitutions. Research suggests that systematic prompting is a common component of successful interventions used for teaching play.  Depending on the learner, various types of prompts will be used as you systematically move from most intrusive to least intrusive prompt levels. Sometimes, a learner begins to respond to natural cues before you have moved through each prompt level. However, for learners that require support froma visual prompt you can attach drawings of objects onto the blocks and then systematically fade them out. Once the learner begins to consistently use the blocks with the attached images you can use stimulus fading procedure to fade out the visual prompt. This can be done by photocopying the image and systematically changing the lightness until eventually the learner is presented with just the block.

Below you will find downloadable images in the shape of unit blocks to help you facilitate symbolic play with a learner who requires visual prompts. The images are to scale and just the tip of the iceberg when it comes to all of the possibilities. It is important to teach various object substitutions for each block shape so that the skill is generalized. In a classroom where the curriculum is organized thematically, you could attach a few visuals to various blocks each time the theme changes to encourage symbolic play for the whole class.

Click here to download our Free Unit Blocks Template!

References

Cook, D. (1996). Mathematics sense making and role play in the nursery school. Early Childhood Development and Care, 121, 55-65.

Wolfgang, C., Stannard, L. & Jones, I. (2001). Block play performance among preschoolers as a predictor of later school achievement in mathematics. Journal of Research in Childhood Education, 15(20): 173-180.

Smilansky, S., & Shefatya, L. (1990). Facilitating play: A medium for promoting cognitive, socioemotional and academic development in young children. Gaithersburg, MD: Psychosocial & Educational Publications.

Christakis, D.A., Zimmerman F.J., & Garrison M.M. (2007). Effect of block play on language acquisition and attention in toddlers: a pilot randomized controlled trial. Arch Pediatr Adolesc Med. 161(10):967-71.

Pepler, D.J., & Ross, H.S. (1981(. The effects of play on convergent and divergent problem solving. Child Development, 52(4): 1202-1210.

Lang, R., O’Reilly, M., Rispoli, M., Shogren, K., et al. (2009). Review of interventions to increase functional and symbolic play in children with autism. Education and Training in Developmental Disabilities, 44(4), 481– 492.

Cooper, J. O., Heron, T. E., & Heward, W. L. (2007). Applied behavior analysis, 2nd ed. Upper Saddle River, N.J.: Pearson Prentice Hall.


Written by Stacy Asay, LMSW

Stacy is a licensed social worker, providing home and school based services to children and their families in the New York City area. With nearly 16 years of experience, her work with special needs children integrates a strengths-based, holistic approach to child and family augmented with the tools of Applied Behavior Analysis, a methodology that allows for reliable measurement, objective evaluation of behaviors, and the systematic teaching of language and learning skills.  This results in an individualized curriculum that equips children with the tools they need for learning and living while honoring their unique spirit.

Pick of the Week: Inference Card Decks – Learn to infer meanings through critical thinking and auditory comprehension

Oftentimes, people do not communicate a complete message; they assume their listeners are also interpreting important visual information. Help students learn how to determine the “true” meanings of messages and improve their critical thinking, auditory comprehension, and inferencing skills with our newly added inferencing card decks: Look, Listen & Infer and the Inferencing Big Deck. And this week only, take 15% off* your order of either or both of these inferencing decks, by using promo code INFER14 at check-out!

Look, Listen & Infer is a 56-card illustrated set that will teach students to infer the meaning of a message by both listening to a statement or question, and also looking at the picture for important visual cues. One side of each card shows a colorful illustration of the scene. The other side presents the scene and asks, “What should you do next?” followed by three possible answer choices, one of which is correct.

 

 

 

 

 

 

 

 

The Inferencing Big Deck features 100 large 5″ x 7″ photo cards that contain a short story along with with six follow-up questions to help children improve their ability to correctly inference. The color-coded topic areas include: Associations (These items belong to…); Identify the Setting (Where is this?); Part to Whole (What is it?); Predicting (What happens next?); and What Happened?

Don’t forget – you can save 15%* this week on your order of Look, Listen & Infer and/or the Inferencing Big Deck by using code INFER14 at check-out online or over the phone!

*Offer is valid until 11:59pm EDT on October 21st, 2014. Not compatible with any other offers. Be sure there are no spaces or dashes in your code at check out!

New Product Alert! Scrubba Dub, Carlos and Freda Says Please – More Titles in the “I See I Learn” Series

From the wonderful “I See, I Learn” series by Stuart J. Murphy, we’re thrilled to add Scrubba Dub, Carlos and Freda Says Please. These new titles will teach your student health and safety skills along with ways to be polite and courteous towards others. Utilizing kid-friendly language, cute and informative illustrations, and inset diagrams for each strategy touched upon, these storybooks teach young learners important social-emotional issues. Each book also includes activities and questions at the end to support educators and caregivers in further exploration of each topic.

 

It’s fun to draw with chalk and build with clay but the washing hands part, not so much. In Scrubba Dub, Carlos, Carlos’ friends help him learn the right way to wash and have fun doing it. 

 

Saying “please,” “thank you,” and “you’re welcome” shows respect for your others and helps children interact in a positive way. In Freda Says Please, it’s Freda’s friends that show her the importance of being polite.

 

Pick of the Week: Clue Cards – 5 Fun Games to Improve Social Communication

Clue Cards aims to help students who are struggling with interpreting social situations, reading facial expressions, noticing body language, and understanding idioms and other metaphorical forms of speech. This week, you can save 15%* on your set of Clue Cards by entering or mentioning promo code CLUE15 at check out!

Therapists, teachers and parents can uses the cards and games included in this set to help students perceive and understand the details of social presentation. Because the cards are flexible and adaptable, they can be used with both younger and older children, with mild or sever socio-emotional difficulties. There are instructions for 5 different games along with 100 reward chips, targeted for players ages 6-16.

Below are the 5 different games included in Clue Cards:

  • Get a Clue: Players find “clues” in social situations and make inferences based on those clues (using the 15 Social Situation Cards).
  • Faces and Feelings: Link expressions with associated emotions (using the 20 red Feeling Cards, 20 blue Faces Cards).
  • Body Language: Matching photos and captions, children explore body language for clues about thoughts and feelings (using the 24 turquoise Photo Cards, 24 pink Caption Cards).
  • The 5 W’s: Analyze 10 social scenes by asking “who-what-where-when-why” questions (using the 10 Social Scene Cards, 1 Spinner).
  • In Other Words: Learn the idioms and proverbs that often pop up in social conversation (using the 30 green Idiom Cards, 30 light green Idiom Definition Cards, 26 purple Proverb Cards, 26 light purple Proverb Definition Cards).

Don’t forget to redeem your 15% savings* on Clue Cards this week by using promo code CLUE15 when you check out online or over the phone with us!

*Offer is valid until 11:59pm EDT on October 14th, 2014. Not compatible with any other offers. Be sure there are no spaces or dashes in your code at check out!